I'm playing in a Western Steampunk game using for the most part 3.5 rules, one of our new players has a great character, but we're trying to find the best feats for him.
It's an odd character, a multi class Fighter / Tinker from the Warcraft RPG. He's a nearly 7 foot tall hulk of a man who invents wacky stuff. His two main weapons are thrown firebombs and poison gas bombs, and His #1 weapon, what his character is pretty much centered around is his giant steam powered techno hammer. Every other round it hits for 5d6+Str and a half, "uncharged" rounds for 1d10+Str and a half.
His feats so far are: Exotic Weapon Proficiency, Power Atk, Cleave, Build Big Weapons, Rich (house rule feat, get extra money, which he uses for inventions)
Really cool character. Our inventor is also our beefy frontline damage dealer. He hits REALLY hard when he connects, but is not all that accurate. We're looking for something that will boost his atk, as well as other useful feats. Remember, he can create a ton of items too.
I was thinking Improved trip, combined with some kind of super tripping whip attachment invention or something, should make him hit a lot more with his hammer.
It's an odd character, a multi class Fighter / Tinker from the Warcraft RPG. He's a nearly 7 foot tall hulk of a man who invents wacky stuff. His two main weapons are thrown firebombs and poison gas bombs, and His #1 weapon, what his character is pretty much centered around is his giant steam powered techno hammer. Every other round it hits for 5d6+Str and a half, "uncharged" rounds for 1d10+Str and a half.
His feats so far are: Exotic Weapon Proficiency, Power Atk, Cleave, Build Big Weapons, Rich (house rule feat, get extra money, which he uses for inventions)
Really cool character. Our inventor is also our beefy frontline damage dealer. He hits REALLY hard when he connects, but is not all that accurate. We're looking for something that will boost his atk, as well as other useful feats. Remember, he can create a ton of items too.
I was thinking Improved trip, combined with some kind of super tripping whip attachment invention or something, should make him hit a lot more with his hammer.