Cap'n Kobold
Hero
It already eliminates Sneak Attack/Smite etc, but probably still includes effects attached to the weapon like Flame Tongue.Okay, so you mean the wording is already okay?
Maybe amend to "weapon's base damage dice"?
It already eliminates Sneak Attack/Smite etc, but probably still includes effects attached to the weapon like Flame Tongue.Okay, so you mean the wording is already okay?
Good to know.It already eliminates Sneak Attack/Smite etc, but probably still includes effects attached to the weapon like Flame Tongue.
Maybe amend to "weapon's base damage dice"?
Damage on a near miss ?
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In practical play, the feat already does "require" you to have advantage, which you then lose. Actual disadvantage is a no-no for minmaxers.
As regards Greatweapon Mastery (this thread's version), I'm more inclined to retain the damage boost at +prof, and instead add a second benefit to the feat.
What are thematic abilities of greatweapons?
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Shoves? (pronify, disarm, push back etc)
Yes, but Charger already does them.
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A whirlwind type of attack? Would that be overpowered, assuming the "it doesn't make sense to limit martial abilities" crowd prevents us from saying "once per rest" or similar?
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Cleave?
Sure, but I definitely want Cleaves to be available to more kinds of builds, and I'm happy with Cleave as a stand-alone feat.
I could accept GWM getting cleave for free much like the original feat (in addition to a separate Cleave feat), if we can't find any other boon, though.
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Pathfinder has infinite crunch ideas, maybe we can lift one of the ideas from there. For example:
http://www.d20pfsrd.com/extras/community-creations/aliga-s-lab/feat-lists/two-handed-weapon-feats/
For instance, there's a Death or Glory feat: Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents
Maybe a tad too much, but GWM could be a feat for Large and larger opponents?
Maybe something like one of the abilities from the "Fell-handed" feat:
When you make an attack with disadvantage and miss, if one of the rolls to hit would have beaten your opponent's AC, you deal damage equal to your Strength modifier.
I'm not so fond of that mechanic or the mirroring "if both hit with advantage". It takes as long as two attacks.
It takes as long as Advantage, except you'd say "I rolled 18 and 21" and he DM says "both hit, you get X" or "21 hits" or "neither hit; you're doomed".