Olgar Shiverstone
Legend
My wife has played some D&D from time to time but has never really latched on to it, despite being a big fantasy fan. One of the turn-offs for her has been the increasing complexity of the game; she prefers more casual games and generally won't get very invested. At the same time, D&D (and RPGs in general, by extension) has a reputation for very low participation of women.
It's probably downright dangerous to try and draw some conclusions based on gamer gender, and I would speculate that most female gamers would put their emphasis on being gamers rather than being female. But my wife's experience does make me wonder: are there fundamental aspects of game design that could make RPGs more (or less) appealing to female gamers? It would be fascinating if we could get something closer to a 50/50 split across groups to be the norm (yes, I'm aware that there are many majority-female groups, though I suspect it's not that common).
My own hypothesis says the gender split in RPGs has little to do with mechanical game design and much more to do with social and group dynamics that tend to make women feel unwelcome when joining a group that then sours the RPG experience. I suspect underlying causes are societal norms, pressures, male gamer immaturity, fewer females involved in wargaming that underlies D&D's roots, and a whole host of other reasons probably unique to the individual.
Still, I'd appreciate views on the design aspects.
It's probably downright dangerous to try and draw some conclusions based on gamer gender, and I would speculate that most female gamers would put their emphasis on being gamers rather than being female. But my wife's experience does make me wonder: are there fundamental aspects of game design that could make RPGs more (or less) appealing to female gamers? It would be fascinating if we could get something closer to a 50/50 split across groups to be the norm (yes, I'm aware that there are many majority-female groups, though I suspect it's not that common).
My own hypothesis says the gender split in RPGs has little to do with mechanical game design and much more to do with social and group dynamics that tend to make women feel unwelcome when joining a group that then sours the RPG experience. I suspect underlying causes are societal norms, pressures, male gamer immaturity, fewer females involved in wargaming that underlies D&D's roots, and a whole host of other reasons probably unique to the individual.
Still, I'd appreciate views on the design aspects.