Chaoszero
First Post
I love the 3e fiend folio and here is my interpretation of one of my FF favorites, the magic hating Sarkrith.
It is hard to make monsters that eat magic in 4e, but I think I did well. Let me know what you think.
It is hard to make monsters that eat magic in 4e, but I think I did well. Let me know what you think.
Sarkrith Spelleater Level 13 Artillery
Large natural humanoid XP 800
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Initiative +10 Senses Percpetion +13; blindsight
HP 104; Bloodied 52
AC 25 Fortitude 26 Reflex 25 Will 24
Speed 8
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Longsword (standard; at-will)
+18 vs AC; 1d10 + 6 damage.
Longbow (standard; at-will)
+20 vs AC; 2d8 + 6 damage.
Dispelling Ray (minor; at-will)
+18 vs Will; Any effect caused by an arcane, divine or primal power is cancelled.
Spell Absorption (when missed by an arcane, divine or primal attack aimed at fort, ref or will)
The spelleater gains 10 temp hit points.
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Alignment Evil Languages Elven and Draconic
Skills Athletics +17, Nature +13, Perception +13
Str 22 (+12) Dex 18 (+10) Wis 13 (+7)
Con 20 (+11) Int 16 (+9) Cha 7 (+4)
Sarkrith Thane Level 11 Soldier
Large natural humanoid XP 600
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Initiative +7 Senses Perception +5; blindsight
HP 116; Bloodied 58
AC 27 Fortitude 26 Reflex 19 Will 20
Resist 10 variable (1/encounter)
Speed 6
Action Point 1
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Greatsword (standard; at-will)
+18 vs AC; 2d6 + 5 damage
Longbow (standard; at-will)
+15 vs AC; 1d8 + 5 damage
Resist Magic (minor; encounter; 5, 6)
The thane removes any effect caused by an arcane, divine or primal power.
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Alignment Evil Languages Draconic
Skills Athletics +12, Nature +5
Str 24 (+12) Dex 10 (+5) Wis 10 (+5)
Con 20 (+10) Int 9 (+4) Cha 12 (+6)