Aus_Snow
First Post
Uhm, I don't like the rules given there either, so I didn't seriously consider them as a contender. And "crazy-go-nuts"? Yeesh. Check out a pit fiend. Check out a "Lord of the Nine", or Solar for that matter. 'Nuff said.Kelleris said:Uhm, you don't exactly have to use the bog-standard core rules advancement. The Fiendish Codex I specifically says that these are the minimally-powered versions and provides quite good advancement guidelines for demon lords beyond simply adding Hit Dice (pages 57-58). Personally, I love that approach - it's the best of both worlds, since you have the demon lords as (very tough) capstone opponents for a nonepic career and solid advancement suggestions for the crazy-go-nuts epic crowd.
Ah, no. No, it really isn't. Please reconsider that statement, in terms of factuality.GQuail said:It's like suggesting that Dragons aren't powerful enough in core rules
Perhaps some of that will. Perhaps too, some of the legitimate criticism levelled at game designers for certain rather poor design decisions *might* have some effect on future products (i.e., not FCII.) It's a slim chance, I know. Still.And hey, perhaps some of the whinging on this board will make Dragon consider a companion piece of the Demonomicon for higher level versions of Mephistopheles et al?...
I realise the second Fiendish Codex will be as flawed as the first in this rather startling way. Nonetheless, I will still buy the blinking thing , because there will be enough in it of use to me; I have no doubt of that at all. That, and the writers of it are RPG writers I respect, generally speaking.
So, if you like, consider my two posts in this thread just another person venting on just another topic on just another message board. You wouldn't be too far off the mark, anyway.