The company presses deeper into the Cold Marshes for the remainder of the morning, with Harval checking the map repeatedly, doing his best to keep the group on course towards Zarlag's Hut. Still, the swamp's terrain lacks many distinguishable features, so it's difficult to say whether they're going the right direction. Every now and then, the sound of something splashing in the water, or the cry of some beast splits the cold, heavy air. But, despite these disquieting sounds, the morning is uneventful.
After stopping for the midday meal, the group proceeds on its way once more. By this time, the ever-present mist and fog has begun to grow thicker, and soon visibility is reduced to little more than five feet away. Everything beyond five feet is reduced only to vague shapes in the mist. Travel is forced to a slow walk, to avoid stumbling over roots, or blundering into hidden pools of water. Now, even with the map, it is very hard to navigate the proper direction, to Harval's frustration.
[sblock=Harval, Idivien, Gunk]Your keen ears pick up the sound of something approaching, through the fog, allowing you to ready yourselves for what happens next...[/sblock]
Suddenly, half a dozen small creatures burst forth from the dense fog, directly ahead of you! They appear to be small wingless dragon-like creatures, with powerful hind legs, green scales and bright yellow and orange crests on their heads and backs. With snapping jaws, they leap forward to attack!
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SURPRISE ROUND
Thanks to successful Listen checks, Harval, Idivien and Gunk can make a standard action in this round. I've included a very crude map, which should help in determining positions, etc.
Initiative Order:
1. Idivien = 23
2. Harval = 18
3. Gunk = 16 (Wins Tie-Breaker)
4. Crested Felldrakes = 16
Actions?