There is precious little as to what a fighter can do *outside* of combat...
I don't have an issue with fighters getting attacks of opportunity at 1st level or with negative numbers... but, I do like the dice chain concept from Dungeon Crawl Classics... that is a fun alternative to penalties.
My impression is that every class gets Skill Feats regularly. Be definition this would give the option for the Fighter to progress in non-combat options. Especially when combined with the newly defined downtime system (assuming its as good as reported to date).There is precious little as to what a fighter can do *outside* of combat...
Players like customization. I'm not sure if that statement is so vague as to have little meaning or is a declaration of opinion masquerading as fact.Probably because 5e has almost no character customization and players like character customization.
Ahhh, I see the issue now! When you say "customization" you mean "a differentiation of character abilities enforced by the rules structure." That's the reason for the disconnect between you and the person you are arguing with. See, I've been "customizing" characters since AD&D; I just never needed the rules to tell me it was ok for one of my fighters to be different from another.There’s demand for a game with more depth of character building than 5e, and increased depth comes at the cost of increased complexity. Currently, PF1 is the go-to D&D clone for folks who want that addional depth.
Well mechanically in 5e other than the level three choice all fighters pretty much are the same. Sure you can RP them differently but once in combat they act the same. I don’t see how it decreases choices in comparison to 5e, since feats open up options that don’t exist in 5e. A base fighter in PF can do all the same things pretty much that a fighter can in 5e. I could see your point if PF took away from things classes can do, but they add. Problem is 5e is a very vanilla game with painfully few options and for most martials move and attack is pretty much all they do.
They are also fixing the mathematically not being able to do something by their new proficiency system similar to 5e which will allow a fighter to keep rolling skills unlike PF1.
If by "supported" you mean "explicitly given permission to do," then you are correct. But I'm playing a role playing game, not a board game. I expect to be able to try things that would logically work, rather than choose from a list of preselected actions. See my previous explanation.Neither of those are supported by the rules in their game system, so you're saying that DMs for one style are more permissive?
Also if you want that sort of freeform RP, you really shouldn't be playing a d20 system.