Couple things make little sense to me...
I cannot understand how people claim that fighters are unthreatening dunces only good as meat shields YET also hold they have little ability at damaging/changing outcomes
This confusion seems to be a theme here, but it seems pretty clear that the position people are holding is that they are unthreatening dunces only good as meat sheilds *because* they have little ability at changing outcomes. *And* that they aren't actually very good at this role. I can't see how this is inconsistent.
As its pretty easy to get to casters (fly/teleport/run/tumble or 20 othe ways and items). I actually love both casters and warriors but one never is so much better as oft claimed but never proven in front of a fair DM.
Never? Strong word. I've played under some very fair DMs and consistently seen this issue. In addition to that - fly? Caster dependant. Teleport? Caster dependant. From items? Who made those items? Casters.
Surely either they:
ARE good at changing out comes and thus are targeted fulfilling their apparently sponge/meat shield only role.
Or (as people claim) they
Aren’t good at changing out comes and thus are never targeted and ignored making them horrible sponge/meat shields better replaced by a bard with a blowgun.
Or are simply not as good at their role as another class could be. They can make reasonable meat shields/damage sources - I don't think anyone is arguing against this. The issue is that they are less effective at this than other classes (or class features, in degenerate cases) are and at sufficiently high level the whole "meat shield" role becomes irrelevant.
Or the DM is being v.v.v nice and playing self-loathing enemies.
If the infantry are mere slow/unmanuverable/poor damage etc etc they serve NO protection for artillery, it’s a no brainer.
So if your experiences are that fighters are sluggish, un-manuverable, combat unchanging nobodies.. yet their still attacked over the ‘mega power casters’ that surely indicates favouritism and your in a pretty easy/caster friendly/biased world.
Or that the fighters are doing their best to act as tank and failing, or the DM is allowing the fighter to shine by focussing on what strengths they do have. Note what you are describing is a *fighter* friendly world (from the players point of view) - its easy enough to build opponents that can ignore the fighter pretty much entirely.
A system fixing this with handcuffs like 4ed. does not indicate a system problem so much as a way its played problem. Each have their perks. Personally I am utterly against innately balanced systems where wit/strategy/cause and effect are not required.
Then you have failed to understand what a balanced system consists of. Ideally, it means that you are forced to use wits and strategy to defeat your opponents rather than just pressing your "I Win" button over and over again.
If I wanted to play such a balanced game I would get 2 dice, a cup (to balance), a friend and sit in a 5x5 room rolling, highest roll wins. Not really what I look for in a hobby really, I have better ways to waste time. Tho seriously even dice if you have to YELL out what happens it can be entertaining e.g: roll a 8 and yell I use my super meggazord defenestrating strike, friend rolls a 10 YELLS I use my sonic beta blocker and channel your power into my emancipating strike decombobulating your jubbilys etc add the brews and I recon you have yourself a game more balanced, fun and role playing conducive than most.
I really have no idea what you are getting at here? That balance somehow inhibits roleplay? Go google WUSHU. Thats a (by definition) perfectly balanced system.
ROLE playing isn’t about rolling, nor balance, supprisingly to some it isn’t about ROLES either. That’s why 3.5 is still kicking despite its vile horrendous mistakes.
Indeed, its a fine game.
Warriors (including rogues) always could flex within their role to other areas when casters are linear tracked trains relying on spells to flex, when casters are making all those scrolls, and fonts, and items warriors can spend that time among the people helping, making friends unless the DM jibs them. Warriors can dip or get enogh feats that you can cover all avanues (I always like having a 14 wis and ‘zen shot’ to cover the low dex on str builds and the will save with ‘iron will’ or now with PH 2, endurance and ‘steadfast determination’ for con to will saves. Granted a wizard COULD, just like a lawyer COULD spend 3 weeks in a bar and be mates with everyone and get perks but they have better things to do, and a focus they have to stick to to win their little race that warriors often upset with actual wit and inventive suprise head clubbings. Just cause a cleric ‘could’ take blind fighting is moot unless he takes its irrelevant. Also there is no substitute to political power for TIME spent being activising... rogues and warriors have this time. High level while 30 days are spent adding to spell books and making scrolls that’s 30 days more political power a fighter can get. I don’t care if your chr is 10 and you have diplomacy +1 as we all know once you have friends these things don’t matter.. and that is the core of support and strength non-casters can build far better than casters. Ignore the extra time and you may as well ignore the ability of casters to make scrolls.
Uh, no. Thats all a) massively campaign dependant and b) not somthing that rogues or fighters are particularly good at. Making friends? Gathering information? Meet Charm Person and Scry. And Augury. And everything along those lines. What you are talking about can be done by *any* characters - just the casters can be better at it. Oh, and they have the *option* of making items instead if they feel like it. Like if you are in the wilderness and have no-one to talk to.
Further because warriors solutions to problems aren’t as linear as ‘I cast a1 for a, b1 for b, c1 for c’ etc they get to use their mind, experiment, struggle, outwit, grow, invent solutions and that is often what real fun in games comes down to, little moments of being a smarty pants, and spell a1 for problem a is just a illusory version of REALLY dealing with a problem with quick wit and earning the victory, building value and not being easily replaced by a simplistic computer program that can play a wizard better than most players could hope.
So, having spells makes you unable to solve problems in an inventive manner? Being a wizard (the archetypical high Int class) makes you less creative than than a fighter (the archtypical low Int class)? I mean, sure - for some problems you just throw a spell at it and brute force the issue, but you are capable of just as much player cleverness as any class. Plus if you have more options on your sheet (and casters do) then you have more tools in your bag for these creative solutions.
If you ignore that you can ready to 5ft step and attack or think that some delayed fireballs bothers a no doubt fire resistant 2-300 HP warrior, or summoned monsters can be made to grapple against all instinct despite the rules etc then yes casters rule at high level. But that’s the same as having a caster with no components in a silent antimagic zone in a tornado balanced on his head!
Or you can summon monsters who want to grapple. Or you can ensure that you are never within 5ft of the fighter. Or you can use save-or-lose against the fighter rather than damage. Oh, and where's he getting that fire resist from? A caster, maybe?
As with wonderful fantasy stories (like v in oots) realistically a lot of the amazing magic co-inky-dinks ain’t happening and if it does the narrator/dm etc etc is cutting you some SERIOUS breaks (I am against giving comic examples of my point but to follow suit: in oots belkars little effort as the “sexy shoeless god of war” no.610 to 611. could have easily had a dragon added to the mix to be ganked, and he had no level bumping/know all spells/buoyed by 3 planes of evil shenanigans going. Even in 617 celia a mere air sprite looks to be epicly able if the story fits). Same goes for the pun/pun mention... SERIOUS CHEESE, look on the boards and the real danger is the chargers/master throwers/hulking hurlers as they don’t rely on unusual books/accepted settings and could be slipped past a DM....
Thing is, with divinations, powerful transport spells and so on you can arrange the conincidences to your liking. This is really the true power of casters - with the appropriate prep you can assure that the combat will almost always take place under situtations which favour you. Scry/Buff/Teleport is the most degenerate of these approaches but really getting good intel and being able to completely change the combat options you have at your disposal with eight hours notice does the trick too. You don't need the DM to give you a break because you can make your own luck. Something that fighters really can't do, at least not in a way thats available to all other characters.
What further baffles me is its often the same people saying “fighters are worthless and needless” that also argue in other areas “Book of 9 swords” classes are balanced and NOT severe power creep......
The arguement goes something like this - fighters are weak (and more damningly, rather boring) compared to full casters. The Bo9s classes are closer in power (and more importantly, in interest) to the casters, and are hence balanced with the casters, *not* the original fighter. Its not power creep because if you wanted to be more powerful you played a caster - its just expanding the number of options within the power range already established. Clearer?