D&D 4E Final Thoughts on a 4e hybrid Im working on.

Sage20500

First Post
Working on tweaking a build for an upcoming devil may cry apocalypse game a friend is running, and I decided to try something new by seeing how well a Cha/Int Sorcerer King Pact Warlock and a Lazy Lord could mesh. The build itself is fine, now though its just a matter of fine tuning feats and items for the most part so if you guys have any ideas they'd be much appreciated. Party i'm with is a Half Orc Straladin (Starts with a 20 strength for obvious reasons), a half orc rageblood barbarian, and a tiefling succubus bard. DM is giving out some homemade slotless items for this game, mine is that all of my attacks shred defenses by 1 for each hit I make, so in order of tier I can max at -2 to ac/ -3 to ac and reflex/ -5 to all. I also have an encounter power that is based on the warlord dragon slayers encounter power, except it is worded so that each attack that it grants is a Basic attack, not 1W+Strength. So I can use it to eldritch blast while my allies can make melee basics etc. At the moment I have in my feats that I grabbed Vistani Bloodline and Foresight so that when ever I come across a boss that I just don't feel like dealing with, I have a built in **** it button so that I can make the most out of warmaster and just start spamming all of the attacks that say my allies get to attack it even more. I think I've mapped it out to where if I blow everything in a single encounter I can give all of my allies at least 9 attacks during my own turn. Not including the we all take a turn during my turn power. (I love spring the trap).

====== Created Using Wizards of the Coast D&D Character Builder ======
Garrus Marcus Magus, level 30
Sun Elf (Eladrin), Warlord/Warlock, Praetor Legate, Warmaster
Warlord Leadership Option: Combat Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Fortitude
Eldritch Pact (Hybrid) Option: Sorcerer-King Pact (Hybrid)
Eldritch Blast Option: Eldritch Blast Charisma
Hybrid Warlock Option: Hybrid Warlock Will
Hybrid Talent Option: Commanding Presence (Hybrid)
Commanding Presence (Hybrid) Option: Resourceful Presence (Hybrid)
Twofold Pact Option: Sorcerer-King Pact
Spellscarred
Wandering Duelist (Wandering Duelist Benefit)
Theme: Iliyanbruen Guardian

FINAL ABILITY SCORES
STR 12, CON 15, DEX 13, INT 26, WIS 10, CHA 26

STARTING ABILITY SCORES
STR 10, CON 13, DEX 11, INT 16, WIS 8, CHA 16


AC: 46 Fort: 43 Ref: 42 Will: 46
HP: 172 Surges: 8 Surge Value: 43

TRAINED SKILLS
Arcana +33, History +32, Intimidate +37, Religion +28

UNTRAINED SKILLS
Acrobatics +16, Athletics +16, Bluff +29, Diplomacy +23, Dungeoneering +15, Endurance +17, Heal +15, Insight +15, Nature +17, Perception +15, Stealth +16, Streetwise +26, Thievery +16

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Eladrin Racial Power: Fey Step
Warlord Feature: Inspiring Word
Warlock's Curse Power: Warlock's Curse
Feat Attack: Evil Eye of the Vistani
Warlord Attack 1: Direct the Strike
Warlock Attack 1: Eldritch Blast
Warlord Attack 1: Vengeance is Mine
Warlock Attack 1: Hand of Blight
Warlord Utility 2: Adaptive Stratagem
Warlock Utility 6: Fate's Frayed Thread
Warlock Utility 10: King's Step
Praetor Legate Attack 11: Obsidian Javelin
Praetor Legate Utility 12: Dustwalk
Warlord Attack 15: War Master's Assault
Eladrin Utility 16: Spiral Dance Assault
Praetor Legate Attack 20: Dictator's Judgment
Warlord Utility 22: Rush of Battle
Warlock Attack 23: Command of Execution
Warlock Attack 25: Word of the Sorcerer-King
Warmaster Utility 26: Spring the Trap (epic)
Warlock Attack 27: Price of Defiance
Warlock Attack 29: Arrangement of Disorder

FEATS
Level 1: Staff Expertise
Level 1: Improved Defenses
Level 1: Hybrid Talent
Level 2: Gifted Death Dealer
Level 4: Mindbite Scorn
Level 6: Killing Curse
Level 8: Skill Focus (Arcana)
Level 8: Skill Focus (Streetwise)
Level 10: White Lotus Riposte
Level 11: Twofold Pact
Level 11: Combat Commander
Level 12: Fey Tactics
Level 14: Bloodied Boon
Level 16: Feywild Flanker
Level 18: Beseech Patron
Level 20: Fight On
Level 21: Cursed Spells
Level 22: Relentless Curse
Level 24: Vistani Heritage
Level 26: Warding Curse
Level 28: Epic Fortitude
Level 30: Vistani Foresight

ITEMS
Staff of Ruin +6 x1
Rod of Ulban +5 x1
Drake Leather Armor of Dark Majesty +6 x1
Zephyr Boots x1
Hands of Hadar x1
Eye of Awareness x1
Cloak of Translocation +6 x1
Eladrin Ring of Passage x1
Belt of the Witch King x1
Siberys Shard of the Mage (epic tier)
Backlash Tattoo x1
Phylactery of Action x1
Elven Chain Shirt (epic tier)
Mummified Hand
Ring of Free Time x1
Ring of the Dragonborn Emperor
Dice of Auspicious Fortune
Solitaire (Violet)
Stone of Spirit
Stone of Light
====== End ======
 

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baldhermit

First Post
I would suggest as at-will you get Eldritch Strike, so you can swing when needed. But as a controller|leader with strong strikers, that should be your entire investment. I do not get wasting (that's how I see it) a feat on Riposte or Gifted Death Dealer.

You're missing Superior Will, you're missing a Superior Implement (Accurate Staff) feat, you're wasting another feat on Beseech Patron, the TWO Skill focus feats and Vistani Bloodline. You need Twofold Curse and Relentless Curse earlier, as well as Fight On.

At level 11 I would grab Star Pact for the Student of Caiphon PP, as the level 16 feature will get ugly for Team Monster real quickly. Does not work with Bloodied Boon. Mindbite Scorn feat is the main benefit of SK Pact anyway. No need to double dip for that.

As far as Theme, I would go for Noble Adept, make a striker not miss once per encounter can really add up. (also comes with an interesting D9)

Powers: I would stay with Powerful Warning (Warlord 1), as it grants another MBA, but I guess that is part of the larger line of critique here that I would redo this entire build.
 
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