Interesting. A bit of a departure from depictions in earlier editions. Much more nature oriented...seems they're playing up the fey aspect based on the Celtic origins of the race.
I think you have to go for something like a level adjustment or racial class. If we look at, say, the 4 HD half-ogre, and compare it to what's reasonable for a 4th-level PC, I think they're within spitting distance of each other. We can even break it down into a pseudo-class table:At any rate, "how do I include Large weapons in a balanced way" is definitely a big design challenge!
Or... how about we don't use the highest level in the game for a comparison, and actually use a level more relevant to racial abilities, maybe 1-5?swingy balancy? Naw. That's just nonsense. Not because it wouldn't be swingy, but because it already is. Go ahead and white room the different classes at level 20.
I'll stick with a Fighter who doesn't take feats (for simplicity, and to give and underestimate of Large weapons, since any race that has large weapons can pick up the feat anyway) and expand this to later levels.Or... how about we don't use the highest level in the game for a comparison, and actually use a level more relevant to racial abilities, maybe 1-5?
Now for my bias I'm going to use Variant Humans, because they come closest to the suggested, with being able to take Crossbow Expert or Polearm Master.
At levels 1-4:
At the cost of their bonus action (and pretty much every other racial feature they could of had);
A Polearm Master can make two attacks at level 1, one for 1d12+Mod and one for 1d4+Mod. Average of 15 damage.
A Crossbow Expert can make two attacks at level 1, both for 1d6+Mod (but at range). Average of 13 damage.
Without using their bonus action;
A large melee weapon user can make one attack at level 1, for 2d12+Mod damage. Average of 16 damage.
A large ranged weapon user can make one attack at level 1, for 2d10+Mod damage. Average of 14 damage.
At level 5:
At the cost of their bonus action (and pretty much every other racial feature they could of had);
A Polearm Master can make three attacks at level 5, two for 1d12+Mod and one for 1d4+Mod. Average of 27.5 damage.
A Crossbow Expert can make three attacks at level 5, all for 1d6+Mod (but at range). Average of 22.5 damage.
Without using their bonus action;
A large melee weapon user can make two attacks at level 5, for 2d12+Mod damage. Average of 34 damage.
A large ranged weapon user can make two attacks at level 5, for 2d10+Mod damage. Average of 30 damage.
As you can see, both are straight up superior to their best counterparts, requiring less actions and dealing more damage.
And I proved it. The maths is simple, and much more effective than just speaking without proof.Well, we could do cranky damage if we wanted, but again, i implied a flaw was necessary to pay for giant weapons.
QFTWhat did I prove? Nothing.
Old age can't be thwarted by your gaming group breaking up or your DM getting burned out or your job taking you to a different city or happenstance ending your game in any one of countless other ways.High level is like Old Age. You either die or there's a 100% chance you get there.
That's not even an argument. "No-one uses it." doesn't mean it doesn't exist, doesn't mean it isn't the closest comparison that can be drawn, and doesn't mean it isn't still weaker than large weapons.not really. no one in my games uses crossbows or polearms, so your example seems more abstract and conditional than even mine.
Excuse me? My entire point was that a flaw would be needed. Learn to read.And your argument is moot without considering my acceptance of a flaw to pay for the merit.
Except everyone playing a weapon user, then it matters. And then it dominates all the options. Referring to completely irrelevant options doesn't change anything.As to low level. Yes. at low level every numerical advantage seems inflated.
Then high level happens. By the time the wizard gets fireball, no one is going to care about some piddly extra dice.