aramis erak
Legend
Ever since WoTC released the early sample of the DMG with firearms and explosives rules I've been curious how people would react, but strangely I haven't seen a lot of discussion.
I'm just wondering, what does everyone think? Personally they seem to do more damage than I was expecting (especially the modern firearms). I saw one person who thought that invalidated wizards, which has been a bane of past attempts at introducing firearms to D&D. I mean if a fighter can grab a few grenades and an M-16 and be better than a wizard with more HP, why even have the wizard class at all?
So is that what's going on here? If you wanted to balance it would you reduce the damage or is it fine as is? What about proficiency? How would that work?
The AD&D 1E, D&D 3E, & D&D 3.5E DMG's had firearms. So it's not like it's a new thing. And the Cyclopedia edition of BX/BECMI has lasers in the Hollow World (Blacklore Valley).
It's just a legacy option. Easily ignored by those who don't want them, but also of use for those who do.