Depends on how much you care about the real-world features of real-world guns. If your favorite computer game is Rainbow Six, then you might want modern firearms to have advantages such as: scope sights; can go from "holstered/slung" to "drawn and fired" faster than longbow or crossbow; flatter trajectories; hydrostatic shock; armor penetration. If you don't know or don't care about that stuff, then... either handguns are equivalent to hand crossbows, or they're equivalent to magic wands. (Hand crossbows in no-guns D&D, so far as I can tell, are a thinly-veiled analogue of handguns anyways.)
Renaissance firearms worked fine in battles between large armies, and were not as practical for fights which started suddenly, at close quarters, as is typical of D&D PC fights. (Again, adjust if you know and care about distinctions such as matchlock, flintlock, wheel-lock, etc.)
Renaissance firearms worked fine in battles between large armies, and were not as practical for fights which started suddenly, at close quarters, as is typical of D&D PC fights. (Again, adjust if you know and care about distinctions such as matchlock, flintlock, wheel-lock, etc.)