ZethVorador
First Post
Hey everyone, so I am getting back into DnD (Group took a break in-between 3.5 and 5) and we are starting up a 5th Edition campaign. No info on what it is yet but since this will be my first character in 5th I was hoping to get some sage wisdom from the boards. Thanks in advance to anyone that replies.
The overall theme here is a ranged assassin (Sniperish/Gunslinger) and is using dual hand crossbows as main weapons with a rapier for close combat, a crossbow (Heavy?) or bow (Longbow?) for long range and some daggers for backup.
I have two potential dip-in options and I am not sure which would be the best (See Below). I am also looking to get some input on stat allocation and feat choices if possible (Also if a feat is better than an ASI in this case?).
Race: Drow
Class: Rogue (Expertise (Stealth, Perception))
Background: Charlatan
Skill Prof- Acrobatics, Deception, Insight, Persuasion, Perception, Sleight of Hand, Stealth.
Stats: (Rolls 14, 10, 16, 12, 16, 10)
Str-10 (+0)
Dex-18 (+4)
Con-12 (+1)
Int-10 (+0)
Wis-16 (+3)
Cha-15 (+2)
Plan so far:
Rogue level 1-4: Archetype Assassin (Level 3), Crossbow Expert (Level 4).
Dip-In Level 1-3 (ECL 5-7): (See Below)
Rogue Level 5-17 (ECL 8-20): ASI’s or feats (Sharpshooter, Alert, Skulker)
Dip-in choices:
1.
Ranger 1 (ECL 5)
(Gain: Medium Armor, Shields, Martial Weapons, Survival (?), Favored Enemy, Natural Explorer)
Ranger 2 (ECL 6)
(Gain: Fighting Style (Archery), Spell Casting (Wisdom score should make this doable?)
Ranger 3 (ECL 7)
(Gain: Archetype Hunter (Colossus Slaying or Horde Breaker?)
Spells (3 out of these 4): Hunters Mark, Fog Cloud, Hail of Thorns, Ensnaring Strike
2.
Fighter 1 (ECL 5)
(Gain: Medium Armor, Shields, Martial Weapons, Fighting Style (Archery), Second Wind)
Fighter 2 (ECL 6)
(Gain: Action Surge)
Fighter 3 (ECL 7)
(Gain: Archetype: Champion or Battle Master)
Champion: Straight forward crit chance increase
Battle Master: 3 Maneuvers (Precision Strike, Trip attack, Riposte), Student of War
So far I am leaning towards ranger as my wisdom is pretty high which should allow for a decent DC on spells that need it (plus a lot of skills benefit from high wisdom) and the Hunter Archetype seems to give some solid additions. The fighter gives me a healing option, an action option and either a crit increase or maneuvers. Both give fighting style archery and armor/shield proficiency so those cancel each other out plus student of war and survival are semi-negligible additions. But I don’t have enough experience in 5th to know which of these would work better with what I want this character to be. Thanks in advance to anyone that replies.
The overall theme here is a ranged assassin (Sniperish/Gunslinger) and is using dual hand crossbows as main weapons with a rapier for close combat, a crossbow (Heavy?) or bow (Longbow?) for long range and some daggers for backup.
I have two potential dip-in options and I am not sure which would be the best (See Below). I am also looking to get some input on stat allocation and feat choices if possible (Also if a feat is better than an ASI in this case?).
Race: Drow
Class: Rogue (Expertise (Stealth, Perception))
Background: Charlatan
Skill Prof- Acrobatics, Deception, Insight, Persuasion, Perception, Sleight of Hand, Stealth.
Stats: (Rolls 14, 10, 16, 12, 16, 10)
Str-10 (+0)
Dex-18 (+4)
Con-12 (+1)
Int-10 (+0)
Wis-16 (+3)
Cha-15 (+2)
Plan so far:
Rogue level 1-4: Archetype Assassin (Level 3), Crossbow Expert (Level 4).
Dip-In Level 1-3 (ECL 5-7): (See Below)
Rogue Level 5-17 (ECL 8-20): ASI’s or feats (Sharpshooter, Alert, Skulker)
Dip-in choices:
1.
Ranger 1 (ECL 5)
(Gain: Medium Armor, Shields, Martial Weapons, Survival (?), Favored Enemy, Natural Explorer)
Ranger 2 (ECL 6)
(Gain: Fighting Style (Archery), Spell Casting (Wisdom score should make this doable?)
Ranger 3 (ECL 7)
(Gain: Archetype Hunter (Colossus Slaying or Horde Breaker?)
Spells (3 out of these 4): Hunters Mark, Fog Cloud, Hail of Thorns, Ensnaring Strike
2.
Fighter 1 (ECL 5)
(Gain: Medium Armor, Shields, Martial Weapons, Fighting Style (Archery), Second Wind)
Fighter 2 (ECL 6)
(Gain: Action Surge)
Fighter 3 (ECL 7)
(Gain: Archetype: Champion or Battle Master)
Champion: Straight forward crit chance increase
Battle Master: 3 Maneuvers (Precision Strike, Trip attack, Riposte), Student of War
So far I am leaning towards ranger as my wisdom is pretty high which should allow for a decent DC on spells that need it (plus a lot of skills benefit from high wisdom) and the Hunter Archetype seems to give some solid additions. The fighter gives me a healing option, an action option and either a crit increase or maneuvers. Both give fighting style archery and armor/shield proficiency so those cancel each other out plus student of war and survival are semi-negligible additions. But I don’t have enough experience in 5th to know which of these would work better with what I want this character to be. Thanks in advance to anyone that replies.