LizardWizard
Explorer
Although it may sound weird, adventures for 1st-level characters are notoriously difficult to create.
I mean *original* adventures. For this purpose, "original" signifies "one that does not feature kobolds, goblins, brigands, monstrous centipedes, rats, skeletons, zombies, and an ogre as a boss monster".
Alas, the majority of low-level modules are of the "Against the Kobolds and Goblin" fare. Everybody seems to complain about the difficulties of challenging PCs of levels 10+, but I think it is just as hard to provide low-level characters with an interesting opposition (especially if they are run by experienced players that have seen it all).
One of the most refreshing 1st-level modules is "Dead Man's Quest", a Freeport adventure in the February issue of Dungeon/Polyhedron. The plot is a bit less clicheed, and the only run-of-the-mill monster is a ghoul.
Do you know any other adventures that deviate from the "Keep on the Borderlands" standards?
P.S. Oops, wrong forum. Could anybody move it to "General RPG Discussion"?
I mean *original* adventures. For this purpose, "original" signifies "one that does not feature kobolds, goblins, brigands, monstrous centipedes, rats, skeletons, zombies, and an ogre as a boss monster".
Alas, the majority of low-level modules are of the "Against the Kobolds and Goblin" fare. Everybody seems to complain about the difficulties of challenging PCs of levels 10+, but I think it is just as hard to provide low-level characters with an interesting opposition (especially if they are run by experienced players that have seen it all).
One of the most refreshing 1st-level modules is "Dead Man's Quest", a Freeport adventure in the February issue of Dungeon/Polyhedron. The plot is a bit less clicheed, and the only run-of-the-mill monster is a ghoul.
Do you know any other adventures that deviate from the "Keep on the Borderlands" standards?
P.S. Oops, wrong forum. Could anybody move it to "General RPG Discussion"?
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