...I'm holding a good friend's 4e phb right now, and it kicks unholy arse. This thing looks super fun, and I can't wait to play.
That said, I don't like the new rules for knocking an enemy unconscious. Basically, whoever delivers the blow that drops someone to 0 or fewer can decide whether or not that blow was lethal or subdual (basically) damage.
It seems too easy for PCs to get interrogatable prisoners, without any chance of accidentally killing them, and without penalties for knocking them out. I'm thinking of houseruling this in some way, maybe by making all criticals auto lethal, or else by insisting that any attempt to knock someone out has to use either their melee or ranged basic attack instead of a power....
Thoughts on the core rule, or on these potential work arounds?
That said, I don't like the new rules for knocking an enemy unconscious. Basically, whoever delivers the blow that drops someone to 0 or fewer can decide whether or not that blow was lethal or subdual (basically) damage.
It seems too easy for PCs to get interrogatable prisoners, without any chance of accidentally killing them, and without penalties for knocking them out. I'm thinking of houseruling this in some way, maybe by making all criticals auto lethal, or else by insisting that any attempt to knock someone out has to use either their melee or ranged basic attack instead of a power....
Thoughts on the core rule, or on these potential work arounds?