fireinthedust
Explorer
My Rogue's Gallery and list of characters made for various campaigns, or fun.
MUTANTS & MASTERMINDS
[sblock=character creation] M&M 3e DCA is the book I'm using for now. DCA is MM 3rd edition (based off d20), and I like it. 2e was very good to me, but I'm moving forward here.
PL10 is the general super hero level for most characters, however I'll try to keep powers and skills realistic rather than maxing out stats. I won't give heroes 10 Int unless they're a genius, for example, and I'll try to keep an eye on damage outputs for what they'd be, not just what I can milk.[/sblock]
[SBLOCK=MM3e Character Sheet outline]
ABILITIES
Strength:
Stamina:
Agility:
Dexterity:
Fighting:
Intellect:
Awareness:
Presence:
(pp: )
DEFENSES (+added) total w. stat
Dodge:
Parry
Will
Fortitude
Toughness
(pp)
SKILLS (ranks) total
ADVANTAGES (ranks)
COMPLICATIONS
POWERS
EQUIPMENT[/SBLOCK]
MASTERS OF THE UNIVERSE/SPACE FANTASY
HEROES
He-Man
She-Ra
Man-at-arms
Orko
Battle-Cat
Bow
Glimmer
VILLAINS
Skeletor!
Beast Man
Evil Lyn
Hordak
Shadow Weaver
Horde Trooper
Triclops
CREATURES
TOMORROW CITY
[sblock=info]My Homebrew Setting, imagine a '50s science city that kept going towards the moon. Lots of monkeys in jetpacks, brains in jars, giant robots, and off-beat villains with themes. There's a city of apes, a zombie town in a canyon, a collection of inter-dimensional Nazis behind the scenes (the real ones, not the German ones), a jungle beneath the earth's crust with alien dinosaurs in it, and more fun things like that. Campy, but definite harsh realities thrown about, like serial killers who use game shows and comfy chairs that swallow souls to animate corpses as zombies.
The Justice League/Avengers analog would be the Zenith Watch. It works. More science and hope for humanity (ie: humanism) as a theme here.
The Council of Malfactors is the league of villainy, being a hodge podge of concepts that team up for different schemes.
All in all, good fun.[/sblock]
HEROES
Emerald Agent
Doublethink
VILLAINS
Dr Brain
Colonel Hatred
The Avatar
MISC.
[sblock=info] Really just concepts that I like for supers games, or ideas I want to convert[/sblock]
JUSTICE LEAGUE/DCU
[sblock=info]Not sure who I'll do, as most are going to be covered in the upcoming DCA supplements. However, I'll do my takes on them. Possibly conversions for PL10 player characters?[/sblock]
MARVEL
[sblock=info]Could be either straight conversions, or PL10 player character versions[/sblock]
Thor
Loki
Enchantress
Mr. Fantastic
Iron Man
SWORD & SORCERY
Elric of Melniboné
PATHFINDER RPG
[sblock=e6 and e20] e stands for Epic. Essentially, characters don't add levels after this level, instead gaining additional feats every 5000xp they earn for e6, and maybe 1million xp for e20 (haven't run the numbers yet, but I'll count encounters for 20th and compare for 6th how many it takes to get an appropriate/equivalent xp pile). This is based on a houserule set developed here on the boards. I believe it was inspired by a certain article and linkitylinkheretoo; or that they came to the same general conclusions: 6th level is epic for most fantasy concepts and most challenges (ie: walls to jump, locks to pick, skill check DCs to be reached).
e20 is what I'm using for my new pbp, where I learn the hard way what high level play feels like; when we beat creatures I homebrew, I'll post them here!
The creation guidelines I'll be using are straightforward. Monsters can generally be whatever I want, but I'll try to build concepts using templates as often as I can. For example I have a Balrog of Moria made for the e6 game that's, well, nigh unbeatable by a party of 6th level heroes... although if someone can figure out a reasonable attack plan, I'm all ears. It's not high level, however, but it is CR9 after all the templates are added up.
For e6: PCs and Monsters will typically use Max hp, excepting minion-style mobs, who I'll leave at half hp (standard Bestiary hp). e20 I have no idea what I'll do, until after the first combat with my new group.
Monsters can come from the Bestiary(ies), but I'm adding templates from the Advanced Bestiary from Green Ronin, and potentially WOTC templates I like a lot.
Monsters of Legend: the rule for my e6 Homebrew is that all the treasures in the core book are in the setting *somewhere*, including scrolls of ancient spells, rings of wishes, the Holy Avenger, etc. Not only that, but they're in specific places on the map that will not change as the PCs advance, meaning I've designed the encounter locations and they will stay that way (or wil when I do them): there is one vault beneath lake X that hold the ring of three wishes, with particular challenges associated with getting it.
If the PCs can get the item locations, they can keep them. HOWEVER the more powerful the object, the less regard for CR I'll have when designing the encounter. For example, there is an Ancient Red Wyrm in the setting, guarding a hoard of treasure whose gp count alone is worth millions, let alone the arsenal of +5 magical items and other treasures lying about; the catch being that, to get them, you need to contrive to survive and loot an Ancient Red Wyrm with an arsenal of +5 magical items and other treasures at its disposal. Still, this and other such monstrosities exist to challenge heroes and make the setting feel real. Also they'll have to be found, and there's the joy of knowing a suitable compensation for victory is included.
The Crawling Chaos is one such beastie, who was guarding a djinn noble (who could grant a single wish); however, the treasure hoard they got was due to them not having *any* magic on them and surviving this sucker, albeit by freeing said djinn and ending the encounter. They used their wish to trap the beast, as they didn't have the area effect magic to defeat it (swarms, btw, are nasty in e6; read the stats!).
I don't know how this will play out for the e20 campaign, as 20th level characters can usually handle anything. I may just throw avatars at them and see if anything sticks. They don't need items except for plot reasons (ie: the key to dimension X or portal Y, etc.[/sblock]
E6 PATHFINDER
The Crawling Chaos
Elric of Melniboné
Stormbringer (item)
Conan the Cimmerian
Amral Darjand
E20 PATHFINDER
DRAGON AGE RPG (by Green Ronin)
[sblock=chargen rules]
I'll be doing it pretty much by the book, despite personal preferences towards House Rules re: ability focus and ability score increases (ie: skip the primary/secondary rotation for ability scores, in preference for bumping one stat once, then a different one next level, before you can go back to the first one; and letting ability focus go for any stat when you get them). I won't be doing those, it'll be fairly RAW. If I do go off-raw, I'll note it.
Point Buy: for stats divide up 10 points; no higher than 4.
Backgrounds: I'm picking both benefits at this point, depending on the build or the character I'm trying to make.
I think that's it.
I haven't made monsters yet for this.
Here's the sheet I'll be using for PCs (so I can copy/paste it)
Name:
Race:
Background:
Ability Scores (Point Buy +Background)
Com
Con
Cun
Dex
Mag
Per
Str
Will
Background Benefits (Circle Mage)
Speak Trade Tongue
Ability Increases
Focus
Class Benefits
WG: Brawling,
HP:
Level Class Benefits
1)
2) Stat:
HP
MP
Focus
3) Stat:
HP
MP
Focus
4) Stat:
HP
MP
Focus
Stat
5) Stat:
HP
MP:
Focus:
Class:
LEVEL 5 FINAL ALTERATIONS
Com
Con
Cun
Dex
Mag
Per
Str
Will
DEF
Speed
Spell Power
HP:
MP:
Initiative:
Focuses:
Talents:
[/sblock]
CONAN the AVVARIAN!
Entropy Takedown Mage build
First try at Mage: prep for Bloodmage?
STAR WARS SAGA EDITION
MUTANTS & MASTERMINDS
[sblock=character creation] M&M 3e DCA is the book I'm using for now. DCA is MM 3rd edition (based off d20), and I like it. 2e was very good to me, but I'm moving forward here.
PL10 is the general super hero level for most characters, however I'll try to keep powers and skills realistic rather than maxing out stats. I won't give heroes 10 Int unless they're a genius, for example, and I'll try to keep an eye on damage outputs for what they'd be, not just what I can milk.[/sblock]
[SBLOCK=MM3e Character Sheet outline]
ABILITIES
Strength:
Stamina:
Agility:
Dexterity:
Fighting:
Intellect:
Awareness:
Presence:
(pp: )
DEFENSES (+added) total w. stat
Dodge:
Parry
Will
Fortitude
Toughness
(pp)
SKILLS (ranks) total
ADVANTAGES (ranks)
COMPLICATIONS
POWERS
EQUIPMENT[/SBLOCK]
MASTERS OF THE UNIVERSE/SPACE FANTASY
HEROES
He-Man
She-Ra
Man-at-arms
Orko
Battle-Cat
Bow
Glimmer
VILLAINS
Skeletor!
Beast Man
Evil Lyn
Hordak
Shadow Weaver
Horde Trooper
Triclops
CREATURES
TOMORROW CITY
[sblock=info]My Homebrew Setting, imagine a '50s science city that kept going towards the moon. Lots of monkeys in jetpacks, brains in jars, giant robots, and off-beat villains with themes. There's a city of apes, a zombie town in a canyon, a collection of inter-dimensional Nazis behind the scenes (the real ones, not the German ones), a jungle beneath the earth's crust with alien dinosaurs in it, and more fun things like that. Campy, but definite harsh realities thrown about, like serial killers who use game shows and comfy chairs that swallow souls to animate corpses as zombies.
The Justice League/Avengers analog would be the Zenith Watch. It works. More science and hope for humanity (ie: humanism) as a theme here.
The Council of Malfactors is the league of villainy, being a hodge podge of concepts that team up for different schemes.
All in all, good fun.[/sblock]
HEROES
Emerald Agent
Doublethink
VILLAINS
Dr Brain
Colonel Hatred
The Avatar
MISC.
[sblock=info] Really just concepts that I like for supers games, or ideas I want to convert[/sblock]
JUSTICE LEAGUE/DCU
[sblock=info]Not sure who I'll do, as most are going to be covered in the upcoming DCA supplements. However, I'll do my takes on them. Possibly conversions for PL10 player characters?[/sblock]
MARVEL
[sblock=info]Could be either straight conversions, or PL10 player character versions[/sblock]
Thor
Loki
Enchantress
Mr. Fantastic
Iron Man
SWORD & SORCERY
Elric of Melniboné
PATHFINDER RPG
[sblock=e6 and e20] e stands for Epic. Essentially, characters don't add levels after this level, instead gaining additional feats every 5000xp they earn for e6, and maybe 1million xp for e20 (haven't run the numbers yet, but I'll count encounters for 20th and compare for 6th how many it takes to get an appropriate/equivalent xp pile). This is based on a houserule set developed here on the boards. I believe it was inspired by a certain article and linkitylinkheretoo; or that they came to the same general conclusions: 6th level is epic for most fantasy concepts and most challenges (ie: walls to jump, locks to pick, skill check DCs to be reached).
e20 is what I'm using for my new pbp, where I learn the hard way what high level play feels like; when we beat creatures I homebrew, I'll post them here!
The creation guidelines I'll be using are straightforward. Monsters can generally be whatever I want, but I'll try to build concepts using templates as often as I can. For example I have a Balrog of Moria made for the e6 game that's, well, nigh unbeatable by a party of 6th level heroes... although if someone can figure out a reasonable attack plan, I'm all ears. It's not high level, however, but it is CR9 after all the templates are added up.
For e6: PCs and Monsters will typically use Max hp, excepting minion-style mobs, who I'll leave at half hp (standard Bestiary hp). e20 I have no idea what I'll do, until after the first combat with my new group.
Monsters can come from the Bestiary(ies), but I'm adding templates from the Advanced Bestiary from Green Ronin, and potentially WOTC templates I like a lot.
Monsters of Legend: the rule for my e6 Homebrew is that all the treasures in the core book are in the setting *somewhere*, including scrolls of ancient spells, rings of wishes, the Holy Avenger, etc. Not only that, but they're in specific places on the map that will not change as the PCs advance, meaning I've designed the encounter locations and they will stay that way (or wil when I do them): there is one vault beneath lake X that hold the ring of three wishes, with particular challenges associated with getting it.
If the PCs can get the item locations, they can keep them. HOWEVER the more powerful the object, the less regard for CR I'll have when designing the encounter. For example, there is an Ancient Red Wyrm in the setting, guarding a hoard of treasure whose gp count alone is worth millions, let alone the arsenal of +5 magical items and other treasures lying about; the catch being that, to get them, you need to contrive to survive and loot an Ancient Red Wyrm with an arsenal of +5 magical items and other treasures at its disposal. Still, this and other such monstrosities exist to challenge heroes and make the setting feel real. Also they'll have to be found, and there's the joy of knowing a suitable compensation for victory is included.
The Crawling Chaos is one such beastie, who was guarding a djinn noble (who could grant a single wish); however, the treasure hoard they got was due to them not having *any* magic on them and surviving this sucker, albeit by freeing said djinn and ending the encounter. They used their wish to trap the beast, as they didn't have the area effect magic to defeat it (swarms, btw, are nasty in e6; read the stats!).
I don't know how this will play out for the e20 campaign, as 20th level characters can usually handle anything. I may just throw avatars at them and see if anything sticks. They don't need items except for plot reasons (ie: the key to dimension X or portal Y, etc.[/sblock]
E6 PATHFINDER
The Crawling Chaos
Elric of Melniboné
Stormbringer (item)
Conan the Cimmerian
Amral Darjand
E20 PATHFINDER
DRAGON AGE RPG (by Green Ronin)
[sblock=chargen rules]
I'll be doing it pretty much by the book, despite personal preferences towards House Rules re: ability focus and ability score increases (ie: skip the primary/secondary rotation for ability scores, in preference for bumping one stat once, then a different one next level, before you can go back to the first one; and letting ability focus go for any stat when you get them). I won't be doing those, it'll be fairly RAW. If I do go off-raw, I'll note it.
Point Buy: for stats divide up 10 points; no higher than 4.
Backgrounds: I'm picking both benefits at this point, depending on the build or the character I'm trying to make.
I think that's it.
I haven't made monsters yet for this.
Here's the sheet I'll be using for PCs (so I can copy/paste it)
Name:
Race:
Background:
Ability Scores (Point Buy +Background)
Com
Con
Cun
Dex
Mag
Per
Str
Will
Background Benefits (Circle Mage)
Speak Trade Tongue
Ability Increases
Focus
Class Benefits
WG: Brawling,
HP:
Level Class Benefits
1)
2) Stat:
HP
MP
Focus
3) Stat:
HP
MP
Focus
4) Stat:
HP
MP
Focus
Stat
5) Stat:
HP
MP:
Focus:
Class:
LEVEL 5 FINAL ALTERATIONS
Com
Con
Cun
Dex
Mag
Per
Str
Will
DEF
Speed
Spell Power
HP:
MP:
Initiative:
Focuses:
Talents:
[/sblock]
CONAN the AVVARIAN!
Entropy Takedown Mage build
First try at Mage: prep for Bloodmage?
STAR WARS SAGA EDITION
Last edited: