Cloudgatherer
First Post
The way bows and arrows are handled in D&D 3rd edition just bugs me. They are a stackers dream, allowing for a possible +10 to hit and to damage before factoring in the character using the bow/arrows as well as special abilities (flaming for instance).
I propose a house rules that helps reign in bows. The enhancement bonus on a bow only counts toward the attack roll (not damage) and the arrows' bonus only counts toward damage (and not to attack rolls). Masterwork bonuses provide their +1 toward their respective rolls (to hit for bows, to damage for arrows).
Bows now come back down to the rest of the weapons, where they max out on +5/+5 to hit/damage bonuses. Naturally, this is all independent of strength, the character wielding it....
A last idea would be to reduce the cost of bows and arrows by half. Since under this house rule, they have been reduced in power by a bit, and putting together a +5 bow with +5 arrows is still going to cost the same as a +5 melee weapon.
Any thoughts on this? Later!
I propose a house rules that helps reign in bows. The enhancement bonus on a bow only counts toward the attack roll (not damage) and the arrows' bonus only counts toward damage (and not to attack rolls). Masterwork bonuses provide their +1 toward their respective rolls (to hit for bows, to damage for arrows).
Bows now come back down to the rest of the weapons, where they max out on +5/+5 to hit/damage bonuses. Naturally, this is all independent of strength, the character wielding it....
A last idea would be to reduce the cost of bows and arrows by half. Since under this house rule, they have been reduced in power by a bit, and putting together a +5 bow with +5 arrows is still going to cost the same as a +5 melee weapon.
Any thoughts on this? Later!