Liquidsabre
Explorer
Note, for stability (i.e. so the ship doesn't tip over) you would need another set of stabilizing sails just below the hull of the ship in order to sail the ship in the sky. But way cooler than flying, agreed.
There are a few problems with that. The ship would be unable to land anywhere with sails in the way. Rigging the underside sails would be difficult and dangerous for the crew. And the most serious problem of all: it would look dorky.Liquidsabre said:Note, for stability (i.e. so the ship doesn't tip over) you would need another set of stabilizing sails just below the hull of the ship in order to sail the ship in the sky.
Liquidsabre said:Note, for stability (i.e. so the ship doesn't tip over) you would need another set of stabilizing sails just below the hull of the ship in order to sail the ship in the sky. But way cooler than flying, agreed.
blargney the second said:6. You could make the Air Keel be a collection several keels that you add to a single vessel - sort of like the ships in The Matrix. Enemies would need to dispel most or all of them in order to make the ship fall.
-blarg
Liquidsabre said:This way if one or two of the keels were dispelled/damaged the ship would actually "list" in the air from damage.