MarauderX
Explorer
I'd allow it.
By the logic of jumping and thunderwaving upward, a wizard could look to start hitting things that are 20' up on cliffs. Is the effect considered to be 3D, 15' up as well as 15' square?
I'd allow it.
My issue with this statement is that there are conditions when working in 3-D that allow you to push farther or pull closer that don't make sense logically.James McMurray said:As long as the squares are always farther or closer, it's good. If it makes sense for the situation, it's also good.
ie. Wizard on the ground thunderwaves flyer 1 up and 2 away from his position. If following the statement of pushing (away) strictly, the caster could push the creature to the ground and farther away from him, even though the source of attack (the wizard) is from the ground. To me this is illogical movement.
If they're up 1 and over two, they're two squares away. If you push them down to ground level and over three, they're now 3 squares away.
The problem is that according to 3-D distance rules (DMG, pg. 45), you COULD push the flyer down to the ground because an opponent that is 3 away and at ground level is further away than the creature at 2 away and 1 space up.Why would the caster be able to push the creature towards the ground?
Since the movement has to be away from the caster, then the forced movement should push the flyer upwards 1 square for every 2 squares it is pushed horizontally.
You could perhaps instead substitute the example with a fighter standing on the ground using Tide of Iron to force a flyer that is one elevation up and 1 space away down to the ground and 2 spaces away from the fighter.