Say I push someone over the edge, he saves and ends up prone in the square. If I have more push movement left, can I push him again?
From what I've seen, people seem to assume that once the target makes their save, the forced movement is done. This seems to assume that I have my final destination square in mind, and we resolve the whole movement at once.
What's wrong with assuming that each square of forced movement is resolved indivudually? Why can't I wait to see what happens on the first square of movement before I choose where the target goes next?
From what I've seen, people seem to assume that once the target makes their save, the forced movement is done. This seems to assume that I have my final destination square in mind, and we resolve the whole movement at once.
What's wrong with assuming that each square of forced movement is resolved indivudually? Why can't I wait to see what happens on the first square of movement before I choose where the target goes next?