D&D 5E ForgedAnvil D&D 5E Character Generator

Tozjia

First Post
Currently when I select the Magic Initiate feat. the cantrips and 1st level spell can be hand entered to have it show up on the spell sheet. Is there anyway to get the casting class, casting attribute, DC, etc to show up on the Spell Sheet? If not, can this be considered a feature request? :)

Thanks muchly, You have out-done yourself with this creator/sheet. If this doesn't rank at the top, it is damn close. Well done!
 

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Warunsun

First Post
RE: Donpoohbear. How to enter a Warforged.

Hey Donpoohbear. Warforged are actually very easy to enter!

How to enter a Warforged character with ForgedAnvil D&D 5E Character Generator v1.24:

STEPS
1. You should calculate your final ability scores at 1st level if you are using point buy or a special system. Otherwise, record your ability scores on a scrap paper. Warforged get Strength and Constitution scores increased by 1. Increase those ability scores on your scrap paper.
2. Open a new copy of the sheet and save it as your character's name or something. :)
3. Make sure that the Variant Human option is not checked.
4. Enter your ability scores from your scrap paper, however, reduce each one of them by one point.
5. Next, enter an experience value. For new characters use 0 XP.
6. Select your class on the drop-down menu for first level.
7. Enter your character's name.
8. On the race drop-down menu select "Human." Again make sure that the Variant Human option is not checked.
9. Next to the race drop-down menu in the Rename tab enter "Warforged".
10. In section 10: "Armor & Shields" under the other armor override select "+1". This is for the "Composite Plating."
11. Go to the Character Sheet II tab and on the first line under Character Notes type out or cut and paste the following: (Keep each segment on a new line aka don't paste them all into the same cell.)
Warforged—Composite Plating: Your construction
incorporates wood and metal, granting you a +1 bonus
to Armor Class.
Living Construct: Even though you were constructed,
you are a living creature. You are immune to disease.
You do not need to eat or breathe, but you can ingest
food and drink if you wish. Instead of sleeping, you
enter an inactive state for 4 hours each day.
You do not dream in this state; you are fully aware of
your surroundings and notice approaching enemies and
other events as normal.
12. Your character is now complete and legal as a Warforged. Go back to the "Start" section and finish entering your character. The only display anomaly which is very easily overlooked is the part where it says "+1 to all ability scores" instead of "+1 Strength, +1 Constitution" under "RACE, BACKGROUND, CLASS & FEATS". But the character will calculate absolutely correctly as a Warforged.
 



Warunsun

First Post
Note: Druids don't seem to be getting their Ability Score Adjustment/Feat option at 4th level. Not sure about higher levels.
 


ForgedAnvil

Explorer
Hey Donpoohbear. Warforged are actually very easy to enter!

How to enter a Warforged character with ForgedAnvil D&D 5E Character Generator v1.24:

STEPS
1. You should calculate your final ability scores at 1st level if you are using point buy or a special system. Otherwise, record your ability scores on a scrap paper. Warforged get Strength and Constitution scores increased by 1. Increase those ability scores on your scrap paper.
2. Open a new copy of the sheet and save it as your character's name or something. :)
3. Make sure that the Variant Human option is not checked.
4. Enter your ability scores from your scrap paper, however, reduce each one of them by one point.
5. Next, enter an experience value. For new characters use 0 XP.
6. Select your class on the drop-down menu for first level.
7. Enter your character's name.
8. On the race drop-down menu select "Human." Again make sure that the Variant Human option is not checked.
9. Next to the race drop-down menu in the Rename tab enter "Warforged".
10. In section 10: "Armor & Shields" under the other armor override select "+1". This is for the "Composite Plating."
11. Go to the Character Sheet II tab and on the first line under Character Notes type out or cut and paste the following: (Keep each segment on a new line aka don't paste them all into the same cell.)
Warforged—Composite Plating: Your construction
incorporates wood and metal, granting you a +1 bonus
to Armor Class.
Living Construct: Even though you were constructed,
you are a living creature. You are immune to disease.
You do not need to eat or breathe, but you can ingest
food and drink if you wish. Instead of sleeping, you
enter an inactive state for 4 hours each day.
You do not dream in this state; you are fully aware of
your surroundings and notice approaching enemies and
other events as normal.
12. Your character is now complete and legal as a Warforged. Go back to the "Start" section and finish entering your character. The only display anomaly which is very easily overlooked is the part where it says "+1 to all ability scores" instead of "+1 Strength, +1 Constitution" under "RACE, BACKGROUND, CLASS & FEATS". But the character will calculate absolutely correctly as a Warforged.


You can now add one custom race to the tool. The Warforged race is now a possibility using the custom race selection (see V1.25 for Warforged example)
 

Warunsun

First Post
The custom race section idea is awesome. Thanks. I have been stating NPCs for U3: The Final Enemy and there are tons of non-standard companion characters like the previously mentioned Aquatic Elf and even Lizardfolk. I probably wouldn't re-enter them since they are going to be used tomorrow but this custom section will help folks do Eberron, DragonLance, etc.
 

ForgedAnvil

Explorer
Currently when I select the Magic Initiate feat. the cantrips and 1st level spell can be hand entered to have it show up on the spell sheet. Is there anyway to get the casting class, casting attribute, DC, etc to show up on the Spell Sheet? If not, can this be considered a feature request? :)

Thanks muchly, You have out-done yourself with this creator/sheet. If this doesn't rank at the top, it is damn close. Well done!

Thanks for the feedback, currently this is not possible but may be implemented in future versions
 


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