Final version of Dunestrider.
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Dunestrider, Half-Giant Psychic Warrior - lvl 6
Medium Giant (Psionic), Chaotic Neutral
42 years old, 7'11", 334 lbs, male, pale blue eyes, deep coppery skin, black braided hair.
STR: 18 (+4)
DEX: 12 (+1)
CON: 18 (+4)
INT: 10 (+0)
WIS: 16 (+3)
CHA: 10 (+0)
Hit Points: 55 / 55
Hit Dice: 6d8+24 (55 hp)
Speed: 30ft
Initative: +5 (+1 DEX, +4 Improved Initiative)
AC: 23 (+10 Armor, +2 Shield, +1 DEX; touch 11, flat-footed 22)
BAB/Grapple: +3/+7
Fort: +8 (+4 Base, +4 CON)
Ref: +2 (+1 Base, +1 DEX)
Will: +4 (+1 Base, +3 WIS)
Attacks:
- Psychokinetic Maul +1 - +7 melee (2d8+1d4+5)
Special Attacks:
Special Abilities:
- Naturally Psionic
- Powerful Build
- Fire Acclimated
- Low Light Vision
Skills: (18 points, max ranks 9/4)
- Concentration +13 (9 Ranks, +4 ATB)
- Search +9 (9 Ranks, +0 ATB)
Feats:
- Exotic Weapon Proficiency (Maul)
- Weapon Focus (Maul)
- Psionic Weapon
- Improved Initiative
- Power Attack
- Cleave
- Quick Draw
Languages:
Equipment:
- Psychokinetic Maul +1 (8315gp, 20lbs.)
- Full Plate +2 (5650gp, 50lbs.)
- Heavy Wooden Shield (7gp, 10lbs.)
- Backpack (2gp, 2 lbs.)
- Flint and Steel (1gp, 0lbs.)
- Bedroll (1 sp, 5lbs.)
- 50 ft. of Silk Rope (10gp, 5lbs.)
- x5 Sunrods (10gp, 5lbs.)
- 4gp, 9sp.
Total weight carried -- 97lbs.
Light load -- 100lbs., medium -- 200lbs., heavy -- 300lbs., lift -- 600lbs., push -- 1500lbs.
Powers:
Power save = DC 13 + power level.
- 1st- Biofeedback, Chameleon, Skate.
- 2nd- Body Adjustment, Empathic Transfer, Psionic Levitate.
XP: 15,000 / 21,000
Appearance:
Dunestrider towers in at 7 feet 11 inches and 334 pounds. His skin has a deep, coppery complexion from years of toiling in sun. His pale blue eyes are a drastic contrast to his skin, and his braided black hair is tied into a ponytail in the back. When not clad in platemail for combat, Dunestrider enjoys dressing in the fine clothing noble's often wear and has fine tastes for jewels.
Personality:
Dunestrider is generally indifferent, if not a little stand-offish towards those he does not know. His friendship and trust are slow to earn, but long to last. He does his best to call things as he sees them and goes with his gut instinct more often than not. He is not particularly skilled with words nor gifted with a silver tongue and relishes the opportunity to leap into the fray of battle.
Background:
Dunestrider, along with all of his kin, was born in captivity as a slave in a harsh desert land ruled by cruel sorcerer-kings. They were bred to serve as skilled warriors and laborers, and any half-giant who survived early childhood could only look forward to a life of suffering and misery. This idea did not settle well with Dunestrider, and he fled deeper into the desert to escape his captors and start a new life.
Indeed, he did start a new life. Several weeks after his escape with very little supplies, he stumbled upon a hidden outpost of other half-giant escapees, who gave him his name immediately after watching him approach their camp. He was initiated into their ranks and emblazoned his right arm with a stylized tattoo of a winged sword, to symbolize his flight to freedom and his newfound penchant for the style of fighting the other half-giants practiced - combining the power of the blade with the power of the mind.
After several years of living and growing stronger with his new family, it all came to an abrupt stop when the sorcerer kings discovered them. Dunstrider watched in terror as close friends were engulfed in flames or frozen in place with horrific expressions still on their faces from the sorcerer kings' spells. Not knowing what to do, he fled.
Though he lived to escape the deserts and find civilization, Dunestrider was shamed forever by his retreat in his people's time of need. To always remind himself, he heated a blade and pressed it to the left side of his face, the tip just below his eye and the length of the blade running straight down to his jaw line. He continued to practice the way of the psychic warrior, though he felt he needed to put his skills to greater use to redeem himself in his own eyes. Not knowing what else to do, he joined a military organization where he could do what he did best - fight.
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