Forgotten Realms Alternate Dimensions


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dazzlerdal

Explorer
Added a page on Maladraedior as he is quite an important player in Unther

https://alternaterealmsblog.wordpress.com/maladraedior/

He lives in an ancient dwarven chamber that prevents the Smoking Mountains from erupting violently. He has a number of magical artefacts and magic rituals at his disposal. I'm giving him an organisation of his own and an alternate explanation for his longevity and mastery of magic (one that doesn't involve anything Time of Troubles related).

He will likely be a counter to Gil-Geamesq and TiaMa'at in the current year and then as time progresses he will be a counter to Alasklerbanbastos and his Dragon Empire and the Church of Tiamat.
 

dazzlerdal

Explorer
Updated Unther quite a bit. Detailed the Uthangol Mountains and added in an old fortress from the time of the First Empire.

I've made the Iron Citadel (in the Uthangol Mountains) the headquarters for a sauroid race known as the Gaund. These Gaund were once sarrukh of Okoth but like many clans they used their body shaping magics on themselves too much and were branded no longer sarrukh by the leaders of okoth. This prompted the civil war (many clans practiced bodyshaping on themselves) that destroyed Okoth and led to the planewalking.

Now the Gaunds are a subterranean race of lizardmen with 3 red eyes and grey skin that are exceptionally intelligent. They once lived in the Lake of Steam region but were hunted to extinction there by beholders and have long since returned to the Smoking Mountains, Black Ash Plains and Uthangol Mountains.

Their purpose will be as a foil to the sarrukh of okoth who are trying to infiltrate Unther and Mulhorand through the various cults.
 

dazzlerdal

Explorer
https://alternaterealmsblog.wordpress.com/the-church-of-the-all-father/

Finished an outline of the Church of Gil-Geamesq, I've tried to explain away how Zimrilim manages to keep hold of power when Gil-Geamesq in unpredictable and his underlings are all as ambitious and amoral as himself (he consumes large quantities of serthe which has imbued him with enhanced attributes and innate magical abilities, as well as extending his life.

Also tried to explain how the Citadel of Black Ash from Powers and Pantheons has a senior priest with the title of Autarch which sounds far too much like a title from western faerun. I've created a growing cult of Bane within the church that will be using the title Autarch which is corruption of old Netherese words which spread to Amn and then to the Vilhon and Chessenta/Threskel before Autarch Kabarrath Telthaugh (before he granted himself the title of Dread Imperceptor and split from the Orthodox Church to create the True Church of Bane).

Now that I've covered all the major organisations and settlements its time to go back and populate everything with people and items and history.
 

dazzlerdal

Explorer
Since I'm adding so many magic items now I thought I had best quantify the rules I am using to create such magic items.

Each magical power has its own number of uses. range. and activation method. Magic items are also now very very expensive to create but that is deliberate - commoners earn sp per year - skilled workers earn 10s of sp per year - merchants earn maybe 1 gp per year - nobles earn between 1 gp and 10 gp per year - high nobles earn up to 100 gp per year - royalty up to 1000 gp per year. That means even a king would struggle to commission a magic item withoug a lot of planning and monetary reserves.

https://alternaterealmsblog.wordpress.com/arrgs-rules/
 

dazzlerdal

Explorer
Did a bit of restructuring to tidy things up and make the menus easier to construct for me. There are now drop downs at the top of each page.

New URLs below

https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-classes/
https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-magic-items/
https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-races/
https://alternaterealmsblog.wordpress.com/home/npcs/
https://alternaterealmsblog.wordpress.com/home/npcs/maladraedior/
https://alternaterealmsblog.wordpress.com/home/npcs/meiandringous/
https://alternaterealmsblog.wordpress.com/home/organisations/the-church-of-ish-tarri/
https://alternaterealmsblog.wordpress.com/home/organisations/the-church-of-ram-manu/
https://alternaterealmsblog.wordpress.com/home/organisations/the-church-of-the-all-father/
https://alternaterealmsblog.wordpress.com/home/organisations/the-cult-of-the-queen-of-chaos/
https://alternaterealmsblog.wordpress.com/home/organisations/the-enclave/
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/chessenta/
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/raurin/
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/threskel/
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/unther/
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/unther/dalath/
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/unther/messemprar/
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/unther/nissel-red-haven/
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/unther/nizjaree-firetrees/
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/unther/shussel/
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/unther/unthalass/
https://alternaterealmsblog.wordpress.com/home/religion/mulho-untheric-pantheon/
https://alternaterealmsblog.wordpress.com/home/religion/mulho-untheric-pantheon/ass-uraqn/
https://alternaterealmsblog.wordpress.com/home/religion/mulho-untheric-pantheon/gil-geamesq/
https://alternaterealmsblog.wordpress.com/home/religion/mulho-untheric-pantheon/ish-tarri/
https://alternaterealmsblog.wordpress.com/home/religion/mulho-untheric-pantheon/tchazzar/
https://alternaterealmsblog.wordpress.com/home/religion/mulho-untheric-pantheon/tiamaat/
 

dazzlerdal

Explorer
Added a page containing magic items.

Also added an explanation as to why the history of Unther in canon sources is slightly different to mine.
The Geamesq-Samata (The Epic of Gil-Geamesq), also known as the false history of Unther. It is a continuous work produced by the government of Unther (the Church of the All Father) which alters historic events to put Gil-Geamesq in a better light.

It is this false history that makes Gil-Geamesq the son of E-Nlil, the victor of the Orcgate Wars, the rightful heir of E-Nlil, Gil-Geamesq and his victory tour of Unther after the Orcgate Wars, etc.
 

dazzlerdal

Explorer
So I changed Isimud to E-Simud and made him the last son of E-Nlil (being the son of a divine being he gets an incredibly long life).

Created a new magic artefact known as the Cowl of Eyes which allows him to see through all kinds of illusions and scry far off places and generally be a divining expert. I'm debating making this artefact one of the Imaskarcana which I've alluded to by allowing it to replicate itself (like the Mask of TiaMa'at) and that E-Simud can communicate with it and that it seems to have bestowed massive amounts of magical knowledge upon him.

I've decided on the Imaskari portal network being a legacy of the spellweavers that had a presence in this land long ago (and may have constructed the stone colossus). The spellweavers all over Faerun disappeared during their Grand Conjunction event (except for Jergal). I've tried to link this disappearance to the lore in the ecology of the Spellweaver and George Krashos' Jergal article (the sstar gems which I've also made the same as chardalyn).

Spellweaver preence in the Old Empires accounts for the pyramid structure in both Ascore and the influence on the Old Empires so I need to place a few really ancient pyramid like "Nodes" around the Old Empires but keep them soooo hidden that no-one has found them yet (maybe in the lake in Murghom/Semphar - perhaps the Okothian ruins in Azulduth are built atop the Node - or perhaps the node is extraplanar in nature and can only be reached by a portal).


https://alternaterealmsblog.wordpress.com/home/organisations/the-enclave/
 

dazzlerdal

Explorer
Added in a loose tie that E-Nlil once embraced Ass-Uraqn as a brother and Ass-Uraqn was widely believed to be next in line to succeed E-Nlil should the worst happen.

However Ass-Uraqn didn't want to be ruler and when the worst did happen he never pressed his claim. Thus he was really miffed when Gil-Geamesq betrayed him and helped Ram-Manu oust him from Unther (Gil-Geamesq believed Ass-URaqn was going to press his claim to the throne thanks to his paranoid delusions).



Now trying to link Bane into Chessenta and Assuran.

I think pre 700 DR Bane will be trying to establish a mini kingdom in Akanu, Ass-Uraqn will thwart that plan and the two will have a huge showdown atop Mount Thulbane from which neither are ever seen again.

The trouble with the League of Samathar keeps Unther from doing anything about it. Ass-Uraqn might be the cause of the terrible storm in 677 DR that sinks Unther's fleet on its way to the Wizards' Reach.

Now Bane creates names Stellac Benadi Imperceptor in 735 DR so I'm thinking the showdown between Bane and Ass-URaqn occurs after that (but not long after). It is the disappearance/death of Bane that is the catalyst for him achieving true godhood (worked for Tchazzar and he was alive at the time and active in Chessenta as well trying to make his own kingdom).

I'm thinking Ass-Uraqn has a set of gloves that allow him to call terrible storms. I'm thinking of mixing the Staff of Fury with the Gloves of Lightning to create the Gauntlets of Vengeance. An old Imaskari item that Ass-URaqn had enhance over the millennia. Every time someone injures the wielder they gain a charge. That charge can be used to send lightning at someone nearby but if charged enough then it can be used to call storms of potentially unlimited power (depending upon the number of strikes against the wielder).
 

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