Addison Darkhair (The Great North) "Scourge of Saint Heironeous" WIKI
Human Female Lawful Good CL 12
[sblock=XP]
Order of Levels: HP1/WM1/WM2/WM3/WM4/WM5/WM6/WM7/WM8/HP2/HP3/SE1
72,000 to start (need 78,000 for CL13)
[/sblock]
Human Paragon 3 / Warmage (Eclectic Learning) 8 / Sacred Exorcist 1
http://invisiblecastle.com/roller/view/1947147/ 17, 16, 16, 13, 12, 12
+1 / STR 12
+3 / DEX 16
+1 / CON 12
+3 / INT 16
+2 / WIS 15 (+1 L4; +1 L8)
+7 / CHA 24 (+2 HP3 +1 L12 +4 Cloak)
HP 68 (8d6+4d8 * 70% 56 [3,6,3,5,5,6,1,6,8,4,8,1] = (56) http://invisiblecastle.com/roller/view/1950345/ )
BAB +6/+1 (+2+1/4 from HP; +4+1/2 from WM/SE = +6 3/4 )
Init +3 (+3 DEX)
BAB: +6/+1
Grapple: +7 (+6BAB+1Str+0Med)
Dmg Red: none
Spell Save: +18 (+11 class +7 Cha mod)
Spell Res: none
ACP:
Spell Fail: 0%
Flail Atk +6/+1 d8 20/x2
Ranged Touch +10 (+6 to all spell damage from Improved Warmage Edge)
----------Base Armor Shld Dex Size Nat Misc Total
Armor: 10 ------+6----- +2-- +3-- +0-- +0-- +0---- 21
Touch: 13 ------Flatfooted: 18
Base Mod Misc Total
+5/Fort: (+4 class)+1(Con) (12*1/3=4)
+9/Ref: (+6 class)+3(Dex) (+3 1/2 + 9 * 1/3)
+9/Will: (+7 class)+2(Wis) (+3/3 + 2 + 9/2)
[sblock=Equipment]
Carrying Capacity: Light 43# Medium 86# Max 130#
MW Silvered Flail/Holy Symbol 423 SP (d8-1) 5#
+1 light fortification easy travel breastplate 5850 GP 30# (25% chance to ignore critical hit/sneak attack and med load as light & walk 10 hr/day)
+1 called light steel shield 3259 GP 6# (can be summoned to arm with command word from anywhere on same plane)
Healing Belt 1000 GP (3 ch/d; 1 ch heals 2d8; 2 ch heals 3d8; 3 ch heals 4d8; +2 heal checks)
Cowled Cloak of Charisma +4 16000 GP
Pack 2 SP 2#
10 days trail rations 10 SP 10#
waterskin 1SP 4#
explorer's outfit 10 SP 8#
spell component pouch 2 SP 2#
healer's kit (x3) 150 SP 3#
disguise kit 50 SP 8#
signal whistle 8CP
5 flasks of oil 5 CP 5#
2 flasks of holy water 50 SP 2
[/sblock]
Age: 29
Height: 5' 4"
Weight: 105#
Eyes: Dark Brown
Hair: Dark Brown
Skin: Olive
Addison has a scar across the left side of her face, from the center of her nose to her ear.
[sblock=Background]
The family name of Darkhair grew out of the family's dark hair. Interestingly, this family usually does not gray. The women carry a gene against graying. At times, the women of the family powder their hair to make it appear gray. The men sometimes shave their heads to avoid the issue of gray hair.
Addison was a tom-boy as a child, trained to use the flail by her father, who was a knight in the service of the Church. The flail was a present from her father when she finally ended her initial warmage training. He believed more in the strnegth of arms than in magic. It is a MW silvered flail with the lightning bolt holy symbol enlayed in the handle. Her armor and shield were a present from her father when she finally was able to wear medium armor. He is now retired and used his influence to attain suitable magic armor for his first-born.
Due to her strong inner strength, she entered a small order aligned with Saint Heironeous dedicated to the training of warmages. After several years, she took a leave and studied in a convent where the powers of the undead and evil outsiders are researched so the Church's knowledge is not lost. Addison asked to become a Sacred Exorcist after lengthy discussions with the Mother Superior. Normally, warmages do not become Sacred Exorcists, and women are not normally accepted at all. The Order agreed to her being tested, thinking that she would never pass the initiation. In what was the toughest initiation in recent history, Addison passed, but she received a scar on the left side of her face from the middle of her nose to her ear. The head of the order was embarassed that she was scarred, and the Church made arrangements for the scar to be removed. Addison refused, saying only, "Some battles leave scars." The Sacred Exocists reluctantly admited Addison, and she has access to the training and research of the Order, but she has been assigned to the Great North to keep her as far from the Valley as possible. Her Order is secretly proud of her, but the Church heirarchy is unhappy that a woman has been made a Sacred Exorcist. The Mother Superior gave her the cowled cloak of charisma as a parting gift from the order as she left for the north.
Addison wears the cloak with the deep cowl over her head, with a holy symbol of Saint Heironsous hanging in front. She is often mistaken as a monk and overlooked if only noticed in passing.
[/sblock]
[sblock=Feats]
L1: Precise Shot (fire or cast spells in melee w/o -4)
HL1: Spellcasting Prodigy (treat CHA as +2 for bonus spells)
WML1: Armored Mage (light)
MWL1: Warmage Edge (add Int mod to damage from spell doing HP damage; all area; only 1 target when targeted)
L3: Combat Casting (+4 Concentration checks when casting def., pinned, or grappled)
MWL3: Eclectic Learning or Advanced Learning -- Spell Level 1: Prestidigitation
L6: Arcane Disciple (Good Domain; cast each spell per level 1/day)
WML6: Eclectic Learning or Advanced Learning -- Spell Level 3: See Invisible
WML7: Gain Feat: Sudden Empower (all numeric values +50%; 1/day)
WML8: Armored Mage (medium)
L9: Extra Edge (Warmage Edge +3=+1 + 1/4 lvls)
HP2: Shielded Casting (no AoO when spellcasting in combat using a shield) (Races of Stone p. 144)
SEL1: Turn Undead (Su): at SE class level (+2 from Know (rel))
SEL1: Exorcism (Su): (Full Round Action-by a (Class level + Cha mod) check (DC = 10 + possessing creature’s HD + possessing creature’s Cha modifier). If the check fails, you may attempt it again in 24 hours.
L12: Weapon Focus (ranged touch) (+1 atk)
[sblock=coming & desired feats]
next: SEL2: Detect Evil, usable at will.
next: SEL2: Resist Possession (Ex): (+4 Sacred bonus to saving throws vs. possession (i.e., Magic Jar, a Ghost’s Malevolence, etc.). +2 Sacred bonus on attempts to Dispel possession. +2 Sacred bonus on saves vs. charm & compulsions cast by Evil Outsiders and Undead)
coming: SEL3: Chosen Foe (Ex): UNDEAD or OUTSIDER
next: Sacred Vitality (std action, expend turn attempt to gain immunity from ability drain/damage or energy drain for 1 min)
next: Spell Penetration (+2)
next: Greater Spell Penetration (+2)
[/sblock]
[/sblock]
[sblock=Skills]
Trained Skills:
13 / Bluff (Cha) +6 + 7
10 / Concentration (Con) +9 +1
5 / Craft (Alchemy) (Int) +2 +3
15 / Disguise (Cha) +6 +7 (+2 Bluff--in character)
9 / Heal (Wis) +5 +2 (+2 healing belt)
17 / Intimidate (Cha) +8 +7 (+2 Bluff)
10 / Know (Arcana) +7 +3
10 / Know (history) +7 +3
13 / Know (Religion) 10 +3
10 / Know (the Planes) 7 + 3
9 / Know (local-the Valley) 6 + 3
13 Perform (dance) (Cha) +6 +7
Profession (Wis)
10 / Sleight of Hand (Dex) +5 +3 (+2 Bluff)
Speak Language: Illum / Human2 / Abyssal / Celestial
13 / Spellcraft (Int) +8 +3 +2 Know(Arcana)
8 / Tumble (Dex) +5 + 3
12 / Use magic Device 5 + 7 (+2 for scrolls from Spellcraft)
[/sblock]
Spells Cast Per Day: (as Warmage L11)(bonus spells as CHA 26: 0/2/2/2/2/1/1/1/1)
0: 6
1: 6 + 2
2: 6 + 2
3: 6 + 2
4: 6 + 2
5: 6 + 1
6: 4 + 1
(7: 0 + 1) next level
Human Female Lawful Good CL 12
[sblock=XP]
Order of Levels: HP1/WM1/WM2/WM3/WM4/WM5/WM6/WM7/WM8/HP2/HP3/SE1
72,000 to start (need 78,000 for CL13)
[/sblock]
Human Paragon 3 / Warmage (Eclectic Learning) 8 / Sacred Exorcist 1
http://invisiblecastle.com/roller/view/1947147/ 17, 16, 16, 13, 12, 12
+1 / STR 12
+3 / DEX 16
+1 / CON 12
+3 / INT 16
+2 / WIS 15 (+1 L4; +1 L8)
+7 / CHA 24 (+2 HP3 +1 L12 +4 Cloak)
HP 68 (8d6+4d8 * 70% 56 [3,6,3,5,5,6,1,6,8,4,8,1] = (56) http://invisiblecastle.com/roller/view/1950345/ )
BAB +6/+1 (+2+1/4 from HP; +4+1/2 from WM/SE = +6 3/4 )
Init +3 (+3 DEX)
BAB: +6/+1
Grapple: +7 (+6BAB+1Str+0Med)
Dmg Red: none
Spell Save: +18 (+11 class +7 Cha mod)
Spell Res: none
ACP:
Spell Fail: 0%
Flail Atk +6/+1 d8 20/x2
Ranged Touch +10 (+6 to all spell damage from Improved Warmage Edge)
----------Base Armor Shld Dex Size Nat Misc Total
Armor: 10 ------+6----- +2-- +3-- +0-- +0-- +0---- 21
Touch: 13 ------Flatfooted: 18
Base Mod Misc Total
+5/Fort: (+4 class)+1(Con) (12*1/3=4)
+9/Ref: (+6 class)+3(Dex) (+3 1/2 + 9 * 1/3)
+9/Will: (+7 class)+2(Wis) (+3/3 + 2 + 9/2)
[sblock=Equipment]
Carrying Capacity: Light 43# Medium 86# Max 130#
MW Silvered Flail/Holy Symbol 423 SP (d8-1) 5#
+1 light fortification easy travel breastplate 5850 GP 30# (25% chance to ignore critical hit/sneak attack and med load as light & walk 10 hr/day)
+1 called light steel shield 3259 GP 6# (can be summoned to arm with command word from anywhere on same plane)
Healing Belt 1000 GP (3 ch/d; 1 ch heals 2d8; 2 ch heals 3d8; 3 ch heals 4d8; +2 heal checks)
Cowled Cloak of Charisma +4 16000 GP
Pack 2 SP 2#
10 days trail rations 10 SP 10#
waterskin 1SP 4#
explorer's outfit 10 SP 8#
spell component pouch 2 SP 2#
healer's kit (x3) 150 SP 3#
disguise kit 50 SP 8#
signal whistle 8CP
5 flasks of oil 5 CP 5#
2 flasks of holy water 50 SP 2
[/sblock]
Age: 29
Height: 5' 4"
Weight: 105#
Eyes: Dark Brown
Hair: Dark Brown
Skin: Olive
Addison has a scar across the left side of her face, from the center of her nose to her ear.
[sblock=Background]
The family name of Darkhair grew out of the family's dark hair. Interestingly, this family usually does not gray. The women carry a gene against graying. At times, the women of the family powder their hair to make it appear gray. The men sometimes shave their heads to avoid the issue of gray hair.
Addison was a tom-boy as a child, trained to use the flail by her father, who was a knight in the service of the Church. The flail was a present from her father when she finally ended her initial warmage training. He believed more in the strnegth of arms than in magic. It is a MW silvered flail with the lightning bolt holy symbol enlayed in the handle. Her armor and shield were a present from her father when she finally was able to wear medium armor. He is now retired and used his influence to attain suitable magic armor for his first-born.
Due to her strong inner strength, she entered a small order aligned with Saint Heironeous dedicated to the training of warmages. After several years, she took a leave and studied in a convent where the powers of the undead and evil outsiders are researched so the Church's knowledge is not lost. Addison asked to become a Sacred Exorcist after lengthy discussions with the Mother Superior. Normally, warmages do not become Sacred Exorcists, and women are not normally accepted at all. The Order agreed to her being tested, thinking that she would never pass the initiation. In what was the toughest initiation in recent history, Addison passed, but she received a scar on the left side of her face from the middle of her nose to her ear. The head of the order was embarassed that she was scarred, and the Church made arrangements for the scar to be removed. Addison refused, saying only, "Some battles leave scars." The Sacred Exocists reluctantly admited Addison, and she has access to the training and research of the Order, but she has been assigned to the Great North to keep her as far from the Valley as possible. Her Order is secretly proud of her, but the Church heirarchy is unhappy that a woman has been made a Sacred Exorcist. The Mother Superior gave her the cowled cloak of charisma as a parting gift from the order as she left for the north.
Addison wears the cloak with the deep cowl over her head, with a holy symbol of Saint Heironsous hanging in front. She is often mistaken as a monk and overlooked if only noticed in passing.
[/sblock]
[sblock=Feats]
L1: Precise Shot (fire or cast spells in melee w/o -4)
HL1: Spellcasting Prodigy (treat CHA as +2 for bonus spells)
WML1: Armored Mage (light)
MWL1: Warmage Edge (add Int mod to damage from spell doing HP damage; all area; only 1 target when targeted)
L3: Combat Casting (+4 Concentration checks when casting def., pinned, or grappled)
MWL3: Eclectic Learning or Advanced Learning -- Spell Level 1: Prestidigitation
L6: Arcane Disciple (Good Domain; cast each spell per level 1/day)
WML6: Eclectic Learning or Advanced Learning -- Spell Level 3: See Invisible
WML7: Gain Feat: Sudden Empower (all numeric values +50%; 1/day)
WML8: Armored Mage (medium)
L9: Extra Edge (Warmage Edge +3=+1 + 1/4 lvls)
HP2: Shielded Casting (no AoO when spellcasting in combat using a shield) (Races of Stone p. 144)
SEL1: Turn Undead (Su): at SE class level (+2 from Know (rel))
SEL1: Exorcism (Su): (Full Round Action-by a (Class level + Cha mod) check (DC = 10 + possessing creature’s HD + possessing creature’s Cha modifier). If the check fails, you may attempt it again in 24 hours.
L12: Weapon Focus (ranged touch) (+1 atk)
[sblock=coming & desired feats]
next: SEL2: Detect Evil, usable at will.
next: SEL2: Resist Possession (Ex): (+4 Sacred bonus to saving throws vs. possession (i.e., Magic Jar, a Ghost’s Malevolence, etc.). +2 Sacred bonus on attempts to Dispel possession. +2 Sacred bonus on saves vs. charm & compulsions cast by Evil Outsiders and Undead)
coming: SEL3: Chosen Foe (Ex): UNDEAD or OUTSIDER
next: Sacred Vitality (std action, expend turn attempt to gain immunity from ability drain/damage or energy drain for 1 min)
next: Spell Penetration (+2)
next: Greater Spell Penetration (+2)
[/sblock]
[/sblock]
[sblock=Skills]
Trained Skills:
13 / Bluff (Cha) +6 + 7
10 / Concentration (Con) +9 +1
5 / Craft (Alchemy) (Int) +2 +3
15 / Disguise (Cha) +6 +7 (+2 Bluff--in character)
9 / Heal (Wis) +5 +2 (+2 healing belt)
17 / Intimidate (Cha) +8 +7 (+2 Bluff)
10 / Know (Arcana) +7 +3
10 / Know (history) +7 +3
13 / Know (Religion) 10 +3
10 / Know (the Planes) 7 + 3
9 / Know (local-the Valley) 6 + 3
13 Perform (dance) (Cha) +6 +7
Profession (Wis)
10 / Sleight of Hand (Dex) +5 +3 (+2 Bluff)
Speak Language: Illum / Human2 / Abyssal / Celestial
13 / Spellcraft (Int) +8 +3 +2 Know(Arcana)
8 / Tumble (Dex) +5 + 3
12 / Use magic Device 5 + 7 (+2 for scrolls from Spellcraft)
[/sblock]
Spells Cast Per Day: (as Warmage L11)(bonus spells as CHA 26: 0/2/2/2/2/1/1/1/1)
0: 6
1: 6 + 2
2: 6 + 2
3: 6 + 2
4: 6 + 2
5: 6 + 1
6: 4 + 1
(7: 0 + 1) next level
Last edited: