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[Frog God Games] Tome of Adventure Design

DarkSasha

First Post
Tome of Adventure Design is now available for Pre-order!

It’s Friday night, 6 p.m. You haven’t prepared an adventure and you still need to get to the store and buy snacks.

The group is heading over to game in 2 hours.
...

What do you do?

DON'T PANIC

Frog God Games is proud to present to you a comprehensive guidebook for designing your own fantasy adventures.

The Tome of Adventure Design by Matt Finch presents advice and tables on topics ranging from villainous motives to monster design to dungeon creation.

Whether you’re a veteran game master or a total beginner at the fine art of creating adventures, you will find that the Tome of Adventure Design is an invaluable resource when it’s time to prepare for the game.
Whatever you need for your adventure, you’ll find ideas and tables for it in this book.

You’re on your own with the snacks.

Available for the low price of $42.00


Suitable for any fantasy role playing system, from OD&D to various 3rd edition D20 OGL systems and beyond.

Visit www.talesofthefroggod.com
 

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Mythmere1

First Post
Couple more details:
It's a hardcover book, sewn in 16 page signatures (durable as a library book). Tables are 300 pages, and the indexing material alone is 7 pages. You get a free pdf with the printed book, which is the way Frog God Games routinely does it. The books are in pre-order phase, but you get the pdf immediately when you pre-order.
 


Treebore

First Post
and Bill posted they will keep the pre order open until December 1st!

Isn't there a preview PDF available? I'll see if I can find it and post a link, this looks real good folks! So check out the preview, etc... Assuming I find it and link it.

Found it! It was in Bills Blog section. Should put one in the product description section as well.

http://www.talesofthefroggod.com/files/UBADPre.pdf
 


Treebore

First Post
What is it, though? Is this a book of adventuring advice? Random generation tables? A hybrid?

"The Tome of Adventure Design is organized as a series of “books,” each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design – in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader’s creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader’s creativity into operation by presenting a sea of possibilities."

Direct link to the products page:

The Tome of Adventure Design
 

Treebore

First Post
So that difference in when and how the tables are to be used is one of what makes this significantly different from AEG's Toolbox and Ultimate Toolbox, 2 other books I own and love.
 


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