If you want to move and use that 2-action spell? Yeah. Or you could use that 2-action spell and a 1-action spell and not move. How is that different than only being able to move and take one action? The only difference I see is that it gives you the option of sacrificing your movement to do even more spells on one turn. Seems like all upside to me.
Just in case I was unclear with my statement (because, on rereading it, I have realized there are two equally-valid readings):
Turn 1: Wizard moves to a safe place, then casts the (presumably 2-action) summon spell. Dretch under Wizard's control appears. This dretch has a two-action attack.
Turn 2: Wizard has to move the dretch into position, then has it attack. Does the Wizard get to do
anything at all himself, this turn, or is he literally just a Ming vase waiting to be smashed?
Because I agree that, if the Wizard spends two actions to summon the dretch, she should only have one action left over. I'm asking about whether or not the Wizard can act in any way, if the dretch requires two actions to use *its* attack, and one action to move into position.
That will depend on how they handle animal companions. 5e is extremely gunshy about letting Player-controlled NPCs have their own independent actions (especially early in 5e's run, they've lightened up on it a bit since then). I kind of doubt PF2 will be quite so conservative with NPC actions, but we'll have to wait and see. I'd bet that the ranger's animal companion will have 3 actions of its own that it takes on its own turn.
Which, again, is a problem
if the goal is simplicity and speed. This will mean animal companions (and summons, presuming you think they work the same way) will probably be severely slowdown-inducing.
That's definitely something worth being concerned about, given Pathfinder's track record. We'll have to keep an eye out for such exploits when the playtest releases and give feedback about such things if they pop up.
My fear is that only nigh-on player
revolt will get them to actually change anything. Essentially, a rehash of the Gunslinger debacle, except there's a huge incentive toward preserving exploits parallel to the current edition of Pathfinder.