dangerous jack
First Post
I find that although it's really easy to come up with a good set of monsters, designing the map is the hardest part to push beyond the adequate stage now.
I've designed maps that I thought would be really interesting, but the cool elements never came into play. This can be because:
* the movement rates combined with starting locations make it irrelevant or too easy to avoid
* there's so much "interesting terrain" that the players feel overwhelmed with how it all interacts and resort to ranged basic attacks
* the location just doesn't offer enough mechanical benefit to be enticing
* the monsters are too easy and die before the terrain can do its thing
I'm getting better, but it's taking a lot of time and I would love to spend money on some well designed wilderness encounters. My ideal product would be something like Dungeon Delve, but for outdoor encounters. i.e. 3 linked encounters that I can insert on the way to the PCs destination.
I've designed maps that I thought would be really interesting, but the cool elements never came into play. This can be because:
* the movement rates combined with starting locations make it irrelevant or too easy to avoid
* there's so much "interesting terrain" that the players feel overwhelmed with how it all interacts and resort to ranged basic attacks
* the location just doesn't offer enough mechanical benefit to be enticing
* the monsters are too easy and die before the terrain can do its thing
I'm getting better, but it's taking a lot of time and I would love to spend money on some well designed wilderness encounters. My ideal product would be something like Dungeon Delve, but for outdoor encounters. i.e. 3 linked encounters that I can insert on the way to the PCs destination.