Kerrick
First Post
I just skimmed over this, but here's what I did: You make a partial move and still get more than 1 attack in a round, depending on how far you moved. The table (which looks a little better here shows the ratio:
*Round down to the nearest 5.
The combat stride is my version of the 5-foot step; it's a single step equal to your reach (so we don't have a 20-foot-tall creature with speed 70 taking inky-dinky steps).
So, for example, a human fighter 20 with two weapons (30 foot move, 5 attacks per round) could:
* Make 1 attack as a standard action and still have a move action (he can move up to 30 feet or do anything else that requires a move action);
* Make 2 attacks as a modified full-round action, but still be able to move up to 20 feet (3/4 of his speed, rounded down);
* Make 3 attacks as a modified full-round action, but still be able to move up to 15 feet (1/2 of his speed);
* Make 4 attacks as a modified full-round action, but still be able to move up to 10 feet (1/3 of his speed);
* Make 5 or more attacks as a full-round action and take only a combat stride as normal. He can make it before, after, or during his attacks.
As for the Multiattack thing... I don't know why I didn't think of that. I changed TWF (Hawken's suggestion) so that each extra attack you get with the offhand comes automatically at higher BABs - second at +6, third at +11, fourth at +16. A feat like Multiattack that reduces offhand penalties to -2 (Hell, I could repurpose ITWF, really) and another to drop it (GTWF) to +0 would be perfect.
Code:
Attacks Move*
1 Full
2 3/4
3 1/2
4 1/3
5+ Combat stride
*Round down to the nearest 5.
The combat stride is my version of the 5-foot step; it's a single step equal to your reach (so we don't have a 20-foot-tall creature with speed 70 taking inky-dinky steps).
So, for example, a human fighter 20 with two weapons (30 foot move, 5 attacks per round) could:
* Make 1 attack as a standard action and still have a move action (he can move up to 30 feet or do anything else that requires a move action);
* Make 2 attacks as a modified full-round action, but still be able to move up to 20 feet (3/4 of his speed, rounded down);
* Make 3 attacks as a modified full-round action, but still be able to move up to 15 feet (1/2 of his speed);
* Make 4 attacks as a modified full-round action, but still be able to move up to 10 feet (1/3 of his speed);
* Make 5 or more attacks as a full-round action and take only a combat stride as normal. He can make it before, after, or during his attacks.
As for the Multiattack thing... I don't know why I didn't think of that. I changed TWF (Hawken's suggestion) so that each extra attack you get with the offhand comes automatically at higher BABs - second at +6, third at +11, fourth at +16. A feat like Multiattack that reduces offhand penalties to -2 (Hell, I could repurpose ITWF, really) and another to drop it (GTWF) to +0 would be perfect.