Ankh-Morpork Guard
First Post
Devlin:[sblock]1. All you can find out is that the Intelligence agent is a part of a very high level project. There is no data on it beyond that, as it seems that this project is under the direct supervision of the Emperor himself...or at least one of his top advisors.
2. There seems to be a countless number of 'factions' and personalities throughout the planet. Its almost as if everyone in the galaxy has something on the dustball. Of note, though, is the Hutt crime lord Jabba, who has a fairly large hold on the planet(though doesn't interfere with the Empire enough to be considered any kind of threat). There seems to be many other rival crime lords and gangs amongst the planet, though, again, most of the stay out of the Empire's way. Little is known of the Rebel presence on the planet beyond that it exists, and it is likely in one of the smaller cities as both Bestine(the Imperial Capital of the planet) and the spaceport Mos Eisely(where the garrison you're at is) are well patrolled by Imperial troops.
3. The deep desert is considered unhabitable, and as such, there is only a small amount of information about the areas closer to the eastern edge. Moisture farmers are scattered all across the planet, so it is likely that at least one or two are crazy enuogh to be out there. Scavanging Jawas use old Sand Crawlers to bring in technology and sell to whoever. They seem to have a habit of picking up anything that looks even slightly metallic...though they're little more than trash rats and keep to themselves for just that reason. One definite presence in the outer desert is that of Sand People, the dangerous nomads that are marked as a higher priority than the Rebel cell. It seems that Sand People simply attack and kill any patrol or outpost near whatever it is they consider 'their land. They are fierce, and very violent savages who are killed on sight by anyone with any sense...of course, they usually travel in large packs, and from what you find, it is likely they are not as easy to kill as the report is boasting.[/sblock]
((OOC: Everyone else can get pretty much any kind of armor they'd like that's light, though the two stormtroopers can easily acquire Sandtrooper armor(+6 Fort vs. hot temp) if you'd like. A landspeeder can be assigned to you for transport, and it has basic survival equipment and supplies with it.))
2. There seems to be a countless number of 'factions' and personalities throughout the planet. Its almost as if everyone in the galaxy has something on the dustball. Of note, though, is the Hutt crime lord Jabba, who has a fairly large hold on the planet(though doesn't interfere with the Empire enough to be considered any kind of threat). There seems to be many other rival crime lords and gangs amongst the planet, though, again, most of the stay out of the Empire's way. Little is known of the Rebel presence on the planet beyond that it exists, and it is likely in one of the smaller cities as both Bestine(the Imperial Capital of the planet) and the spaceport Mos Eisely(where the garrison you're at is) are well patrolled by Imperial troops.
3. The deep desert is considered unhabitable, and as such, there is only a small amount of information about the areas closer to the eastern edge. Moisture farmers are scattered all across the planet, so it is likely that at least one or two are crazy enuogh to be out there. Scavanging Jawas use old Sand Crawlers to bring in technology and sell to whoever. They seem to have a habit of picking up anything that looks even slightly metallic...though they're little more than trash rats and keep to themselves for just that reason. One definite presence in the outer desert is that of Sand People, the dangerous nomads that are marked as a higher priority than the Rebel cell. It seems that Sand People simply attack and kill any patrol or outpost near whatever it is they consider 'their land. They are fierce, and very violent savages who are killed on sight by anyone with any sense...of course, they usually travel in large packs, and from what you find, it is likely they are not as easy to kill as the report is boasting.[/sblock]
((OOC: Everyone else can get pretty much any kind of armor they'd like that's light, though the two stormtroopers can easily acquire Sandtrooper armor(+6 Fort vs. hot temp) if you'd like. A landspeeder can be assigned to you for transport, and it has basic survival equipment and supplies with it.))