Hjorimir
Adventurer
See PHB2, page 219, Movement Effects. In short, by RAW, the shift to follow is optional.I'm not sure bull rushing will help, unless you also ruled that the shift to follow was optional.
See PHB2, page 219, Movement Effects. In short, by RAW, the shift to follow is optional.I'm not sure bull rushing will help, unless you also ruled that the shift to follow was optional.
Sometimes it does; sometimes it doesn't.Sometimes good DMing means letting players' powers work the way the expect them to . . .
Regardless of whether the shift is optional or not, the dragon cannot shift because of the immobilized status (only push, pulls, slides).
The immobilize condition ends as soon as the fighter isn't adjacent, so the dragon could shift in if it wanted; thinking about it, the bull rush would end the immobilization even if the dragon *did* then shift in, for just that reason.
I'm glad that there seems to be an even split between those who think that there's a problem with the power and those who think that RAW is the only way to go.
Just for clarification, I want to say that I never said whether or not the power is broken or needs a 'fix' or whatever. In fact, I never even looked up the power to make a personal judgment.
I was just saying that the way players' powers work by RAW shouldn't be changed mid-combat. If you feel the power doesn't make sense, or aspects of it are too strong, then either catch it before the session, or wait until after the session. (And if you do change it, give the player a chance to re-choose the power slot.)
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