Jemal
Adventurer
Allright, OOC Update / News.
I've been pondering the way this campaign is progressing, and as H4H has noted, the pacing on this is a bit touch & go. Now part of that's my fault, with the busyness & Sickness lately, but I'm thinking that another big part of it was that I'd originally envisioned the campaign as very PC driven/Proactive sandboxy type of campaign where I had the world's development/storyline listed out and would respond to PC actions, but It appears as though people are wanting a more standard/linear playstyle where they react to me.
So, I figured I'd just ask what everybody's opinion on the matter is before we continue as is or possibly rework the story a bit for a different style.
What do you guys think of the way the campaign's been going - would you prefer a more straightforward "Here's the mission, go here and do stuff" style?
Do you have any opinions on what's been slowing the story down or suggestions?
I've been pondering the way this campaign is progressing, and as H4H has noted, the pacing on this is a bit touch & go. Now part of that's my fault, with the busyness & Sickness lately, but I'm thinking that another big part of it was that I'd originally envisioned the campaign as very PC driven/Proactive sandboxy type of campaign where I had the world's development/storyline listed out and would respond to PC actions, but It appears as though people are wanting a more standard/linear playstyle where they react to me.
So, I figured I'd just ask what everybody's opinion on the matter is before we continue as is or possibly rework the story a bit for a different style.
What do you guys think of the way the campaign's been going - would you prefer a more straightforward "Here's the mission, go here and do stuff" style?
Do you have any opinions on what's been slowing the story down or suggestions?
Last edited: