Miranda "(La) Llorona" Del Flores PL 12 [200pp]
"Do you believe in ghosts? If you're smart, you would.."
Concept: A teen actress turned ghostly life-force manipulator
Appearance: A tall and leanly built beautiful Latina girl with light olive skin and shoulder-length wavy black hair who wears rock-a-billy styled clothing.
[sblock="Character Information"]
Real Name: Miranda Del Flores
Identity: (La) Llorona
Occupation: Student (unemployed actress)
Marital Status: Single
Age: 16
Height: 5’9*
Weight:
130 lb.*
Hair: Black (shoulder-length and wavy)
Eyes: Brown
Nationality: American
Ethnicity: Latino
Place of Birth: San Diego, California
*Changes in fluff due to increased metabolism and Attractive feat increase. It's assumed that prior information about weight/height was either wrong or outdated or changed due to the current issue's current editor's editorial mandate or artistic license (aka the Pixie effect).
Allegiance: Xavier Institute, Family, Friends
Motivations: Acceptance, Recognition
First Appearance: Mutant High: Issue #1, The House that Xavier Built
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[sblock="Character Sheet"]
ABILITIES:
Str 12 (+1) Dex 18 (+4)
Con 14 (+2) Int 14 (+2) Wis 12 (+1) Cha 20 (+5)
Miranda constantly tries to improve her own body's metabolism and it has finally payed off.
SAVING THROWS:
Toughness +6/+5 (+3/+2 unarmored),
Fortitude +6 (4+2), Reflexes +9 (5+4), Will +4 (3+1)
Miranda's gotten healthier.
COMBAT:
Base Attack +4 (range +4, melee +4, grapple +5), Base Defense +10 (Defense 20, flatfooted 15), Initiative +4
SKILLS:
Acrobatics 8 (+12), Bluff 5 (+10/+17), Concentration 2 (+3), Diplomacy 4 (+9/+17) Disguise 5 (+10), Knowledge (Popular Culture) 3 (+5), Language 1 (Native English, Spanish), Notice 3 (+4), Performance (Acting) 5 (+10), Performance (Dance) 8 (+13), Profession (Actor) 2 (+3), Sense motive 3 (+4), Search +1 (+2), Stealth 6 (+10)
FEATS:
Appearance 2, Distract 1 (Bluff),
Fascination 2 (
Bluff, Performance), Quick Change, Taunt, Wealth
Fighting Style: Accurate Attack, Acrobatic Bluff, Defensive Attack, Defensive Roll 1, Evasion 1, Move-by Action, Uncanny Dodge 1 (Hearing)
Bonus: Luck (Rank 1
As Per OOC post 151 )
Increased metabolism = slimmer waistline and cellular growth and an boost to physical attractiveness. Of course it's assumed this was a long term process that finally paid off. Also what attractive person doesn't know how to fascinate others with the sly use of innuendo?
POWERS:
Insubstantial 4 [26pp]
Alteration, Free Action, Personal Range, Duration: Permanent (Insubstantial), Sustained (Materialization); Affected by Electricity. PF: Innate; Extras: Duration: Continuous(+1), Materialize(+1, Sustained); Flaws: Permanent (-1)
- AP: Insubstantial 4 (Affects Others) [25pp]
Alteration, Free Action, Personal Range, Duration: Sustained; Affected by Electricity. PF: Progression 1 (2 Others); Extras: Affects Others
LINKED TO INSUBSTANTIAL: Invisibility [7pp]
Concealment (normal vision) 2, Free Action, Personal Range, Duration: Permanent; PF: Close Range, Innate, Selective; Extras: Continuous (+1); Flaws: Permanent (-1)
[sblock=Description]La Llorona is totally concealed by default and is able to vary her concealment at will (as a free action) from full concealment to no concealment and anywhere in between.[/sblock]
LINKED TO INSUBSTANTIAL: Flight 4 [8pp]
Movement, Move Action (active), Personal Range, Duration: Permanent; 100mph; Extras: Continuous (+1); Flaws: Permanent (-1)
LINKED TO INSUBSTANTIAL: Immunity 2 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Suffocation (no need to breath)
Bio-kinesis Array: Life Control 6 [36pp]
Array (Nauseate), Standard Action, Perception Range, Duration: Instant (lasting); Save: Fortitude; Extras: Affects Corporeal;
Increased due to power usage. All APS are also increased.
- AP: Bio-Empathic Assault: Emotion Control 10 [29pp]
Sensory (mental), Standard Action (active), Perception Range, Duration: Sustained; Save: Fortitude (staged); Extras: Affects Corporeal, Alternate Save (Fortitude, +0); Drawback: Noticeable (Eyes glow)
- AP: Bio-kinetic Disruption: Ability Drain 5 [28pp]
Ability Score Drain, Standard Action, Ranged, Duration: Instant (lasting); Save: Fortitude (staged); PF: Incurable, Reversible, Slow fade 6 (1 day); Extra: Effects Corporeal, Ranged*;
This power replaces her Disease Constitution drain which was little redundant. Since Miranda knows how to stifle a person's life force to bring about death/illness, its not too much of a stretch to say that she could affect a person's life force in such a way that it would hamper their mental/physical abilities to some extent.
- AP: Bio-Kinetic Whip: Damage 12 [16pp]
Attack, Standard Action (active), Touch Range, Duration: Instant; Save: Toughness (stage); PF: Extended Reach 4 (20ft); Extras: Affects Corporeal; Flaws: Limited (Only affects living biological creatures)
- AP: Death Touch: Constitution Drain 11 [30pp]
Drain Constitution, Standard Action, Touch Range, Duration: Instant (lasting); Save: Fortitude (staged); PF: Incurable, Reversible, Slow fade 6 (1 day); Extra: Effects Corporeal;
- AP: Fatigue 7 [30pp]
Attack, Standard Action, Ranged, Duration: Instant; Save: Fortitude (Staged); PF: Incurable, Sedation; Extras: Affects Corporeal, Ranged*
- AP: Stun 7 [30pp]
Attack, Standard Action, Ranged, Duration: Instant (Lasting); Save: Fortitude (staged); PF: Reversible, Sedation; Extras: Affects Corporeal, Ranged*
* Since Miranda has been concentrating on using sensory powers at full range its assumed that she figured out how to target people with these powers at a distance greater then touch range.
Stun and fatigue were always part of her power array. Since Miranda has a low BAB her usual tactic is to drain consitution in hope of dwindling down her opponent's Fort save and Toughness (as a bi-product) so that she could subdue them rather then kill them. Her "bio-kenetic whip" existed in her array since the beginning of issue two and exists as her only way (besides draining con) of actually hurting a target physically. Her emotion control existed from issue 1. He has this ability because one of the things she learned how to do from the start is tinker with people's emotions when using her powers.
Life-Force Detection: Super Senses 14 [11pp]
Sensory, None (Passive), Personal Range, Duration: Continuous; New mental sense; Detect Life-Force and Detect Physical Condition (both ranged), Accurate, Acute, Extended Range (1,000 ft.), Penetrate Concealment, Radius; Drawbacks: Reduced Range (Penetrate Concealment within 2 Increments, -2), Noticeable (eyes glow eerily)
[sblock=Description]La Llorona's Life-Force Detection power allows her to detect the bio-kinetic energy (life force) of a living individual/organism. Although this super sense is mental, La Llorona is able to perceive life-force in a visual and almost tactile manner. La Llorona's eyes glow faintly with green bio-kinetic energy when she uses this ability.[/sblock]
Telekinesis 3 [9pp]
Move Object, Standard Action, Touch Range, Duration: Sustained;
Effective Strength 15 PW: Precise, Subtle; Extras: Affects Corporeal; Flaw: Range (Touch)
Strength was increased due to power usage in issue 2. Also this increase covers her normal strength.
- AP: Telekinetic Poltergeist:Telekinesis 1 [ 8pp]
Move Object, Standard Action, "Touch" Ranged, Duration: Sustained; Effective Strength 5 PW: Precise, Subtle, Extend Reach 4 (20ft); Extras: Affects Corporeal, Flaw: Touch Range
When this AP was created at the start of issue 2 it had a normal range. I want this power to have more of a poltergeist like feel to match Miranda's ghost theme.
Costume: Protection 3 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Drawbacks: Noticeable
[sblock=Description]La Llorona's costume consists of a dark gray and black bodice/corset, a full-length side-slit skirt (often replaced by a pair of skin-tight pants), thigh-length boots, and a pair of long black gloves.[/sblock]
EQUIPMENT Costume, clothes
DRAWBACKS: None
HERO POINTS: 2
TRADE OFFS: -2 Toughness/ +2 Defense
COMPLICATIONS: Fame
Abilities 30pp + Skills/Feats 29pp + Powers 101pp + Combat/saves 40pp – Drawbacks 0 = 200pp
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Note: All changes and explanations are in yellow.