Insight
Adventurer
Jemal said:[sblock=Gwen]
AKA spider-chick.
Saves:
You bought toughness out of your Saves pool, but it can't be bought like that, it has to be bought as a power, or as Constitution.
Powers:
why enhanced dex 11? That leaves you with an odd score, why not 10 or 12?
With your Super-senses (Precog/Postcog), Uncontrolled is only a -1 flaw, not -2, meaning they'd still cost 3 each (4 normally).
Your Telepathy AP: Mental Blast costs 3pp/rank with Unreliable(4pp normal), so since your array has 16pp, that means your mental blast is only rank 5. Are you sure you want that?
ALso, one thing about your webs - Since the blast and Swinging are dynamic, but the snare isn't, that means you can have either Snare active, or Blast, or Swinging, or a combination of blast AND swinging, but not snare and either swinging or blast... FOr an additional 1 pp, you can make the snare effect dynamic as well.
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[sblock]
1. Yeah, for some reason, I thought you could buy Toughness like the other saves. I'll fix it.
2. I'll probably adjust the Enhanced Dex. I wanted Gwen to have some super Dex, but not as much as her dad.
3. Super-Senses are kind of strange. I can't take the Uncontrolled flaw RAW, because that would apply to the entire power (which I don't want it to do). What I was hoping to do is reduce the per-rank cost to 0.5 for each; Precog and Postcog are 4 ranks of Super-Senses, so the new cost would be 2 ranks.
4. Yes, I want Gwen's mental blast to be sub-par. She's just learning how to use it, and it's not intended to be super powerful right now.
5. I might make the rest of the webs array dynamic. I've got the pp (by fixing Toughness), so maybe that's what I'll do.
I'll try to post a corrected version soon.
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