Brother Allard
First Post
First choice would be A, but B is a close second.
ethandrew said:This sounds really good and exciting! I'm anxious to get a submission in! I feel a little guilty that I didn't vote for this initially, though, I hope you don't count that against me
One question, on the soul-bound prisoners, do they know who they are bound with or is that a mystery as well?
I'll get you a formal submission by this evening, but briefly I'm considering a fallen paladin, probably very recently at that, so a lot of fresh wounds.
Jemal said:There is absolutely no way of knowing which other prisoner you are bound to short of death(which would, of course, affect both of you. This is what keeps the inmates in 'groups' instead of pairs.
Man this sounds so cool, I will be definetly putting something together for this.Jemal said:Allright, it's been almost 48 hours and I'm an impatient man, so Poll closed.
As I said, i like all of them, and want to run them, but the poll has spoken and you guys seem to want A.
I'll keep the other two on the backburner and bring'em back up if I think I've got time to DM another campaign down the line.
Now, from those who've posted in this thread (Whether you voted for A or not), We'll be doing character submissions for the Prison campaign.
In order to qualify for the campaign, submit a character concept and brief background. Don't need full stats yet unless you want to (This does not garauntee acceptance, though)
you must meet the following requirements :
Race/Templates/Classes/Feats: Anything from core&complete, but no psionics. Other:ask me first.
Level: 12, with 1 xp short of level 13.
Abilities: 32 point buy
Equipment : Here's the tricky part. You can have Gear as a lvl 13 character(Exception:No rings of sustenance) if you include a method by which you would still HAVE equipment in prison. (Possible examples: you magically hid it, you came here of your own free will, you came here by accident, etc). Anything even remotely plausible I'll give, as I don't want to shortchange you guys. (If you can't come up with something, there are 3 options - #1=Vow of Poverty. #2 = I've got a system for non-magic characters worked out, but it may not be as good as either the gear or the vow (Though you will be able to find equipment later). *See option C from post 6 for details* #3 = Come up with something interesting and suggest it.
You must be able to handle yourself in combat, and all characters should help fill a noncombat survival role in the group, as you will have to fend pretty much for yourselves in a hostile foreign environment (Scout/foragers, Healer/doctors, cooks, people with knowledges, various survival skills/training, etc).
Background: You must include which world you are from (I will be allowing PC's from any campaign setting, including homebrew, as the Prison Dimension is a seperate place where many 'undesirables' are sent. You must also include WHY you are here. (Falsely accused, actually guilty, Rescue mission, Accidental mishap, tricked/trapped by enemy, etc)
PC's can be of any alignment, and I will NOT stop intraparty fighting if it occurs. This IS a prison/hell dimension, after all.
Background/Info:
You will all be 'appearing' at the same spot at the same time. (The prison only opens the portal once every week, and any who had entered/been sent during that time are held in stasis until the portal opens, then deposited altogether). You will not be REQUIRED to like each other, though any who have any knowledge of the prison (Knowledge: Law or Knowledge: Planes would work, and anyone actually being sent is informed of the information as well, before being sent) would know that when you arrive your soul is magically and randomly bound to one of the inmates who arrives with you, and if either of the two of you die, the other will die. Thus, Prisoners tend to form loosely knit groups dependant on arrival, to ensure their survival.
The Plane itself is an entire world, which used to be inhabited by a civilization of humans who had very advanced technology, as well as some grasp of magic. None of the original inhabitants remain, though some of their cities and equipment still stands, even Centuries later. The world has been used as a Prison for about a century, and as such has developed a culture/Civilization of it's own, though it is still a harsh and lawless place.
The plane is similar to most material planes, except it is completely detached from all other planes (no astral/etheral/etc, no extra-dimensional travel/teleportation, no summoning) except in specific spots, which are guarded heavily by the wardens of the plane. They don't interfere with what prisoners do so long as they stay away form the fortresses. Days are 24 hours, but Daylight only lasts for about 6-8 hours a day, as the 'disaster' that destroyed the original race left the planet charred and the skies darkened. There is still 'wildlife' after a fashion, most of it has mutated into forms that can survive in the harsh environment (Dire creatures, Dinosaurs, Monsters).
*I've been wanting to do this for a while, so here's the kicker :
The world is Earth, ~3200 AD. All human life was erradicated over a thousand years ago, but many cities still stand... crumbling, ruined, and plundered, though a few have been restored by those inhabitants trying to forge ahead.
This means that Geography will be much easier. If I say 'you're in new york', you'll be able to find out the surrounding Geography. It also means that we have a very large, semi-fleshed out world to adventure in, and a lot of history that could be discovered (Like what happened).