I've written up some additional origins you can add to your game. Here's what's included in the .pdf hosted on Google docs:
https://docs.google.com/viewer?a=v&...g3NTYtMzg5ZDk0Yjk2MmQ1&hl=en&authkey=CP3E5vsB
Amoeboid (Dex, Bio)
Gaseous (Dex, Dark)
Infernal (Cha, Dark)
Jinxed (Wis, Psi)
Lincolnoid (Cha, Bio)
Serpentine (Dex, Bio)
Two-Dimensional (Dex, Dark)
Two-Headed (Int, Bio)
Normal Human (No primary ability, not mutations)
The document is formatted at 5.5" by 8.5" so you can print two origins to a page.
The normal human origin takes the place of both regular mutant origins for players that want to play a time-traveller, vault dweller, or other non-mutant in a game of GW. A few of the origins are based on ones I found on the WotC forums - while I made my own changes to them, I've credited their original authors for the work I started from.
I hope you enjoy these!
https://docs.google.com/viewer?a=v&...g3NTYtMzg5ZDk0Yjk2MmQ1&hl=en&authkey=CP3E5vsB
Amoeboid (Dex, Bio)
Gaseous (Dex, Dark)
Infernal (Cha, Dark)
Jinxed (Wis, Psi)
Lincolnoid (Cha, Bio)
Serpentine (Dex, Bio)
Two-Dimensional (Dex, Dark)
Two-Headed (Int, Bio)
Normal Human (No primary ability, not mutations)
The document is formatted at 5.5" by 8.5" so you can print two origins to a page.
The normal human origin takes the place of both regular mutant origins for players that want to play a time-traveller, vault dweller, or other non-mutant in a game of GW. A few of the origins are based on ones I found on the WotC forums - while I made my own changes to them, I've credited their original authors for the work I started from.
I hope you enjoy these!