Alright in my campaign we are stationed in falcons hollow we've built up a nice base of operations where the halfway house use to be from the D0 or D1 kobold king adventures. The party consists of all lvl 9:
Ranger/rogue (and ranger companion)
Soulknife (psionic warrior)
psionic spell slinger
Wizard (evoker with illusion and necro as opposing schools)
cleric (healing and fire domains)
When we face Kreed we'll be lvl 10. Now we are finaly fed up with Gavel Kreed and he is fed up with us (something about taxes on the land). So when we are out adventuring he 'forcloses' on our base of ops and has a few goons from the consortium with him (4 lvl 10s, 2 spell slingers and 2 fighters) and I read that kreed is an expert 3/rogue 4 which is lvl 7... so I decied to turn him into a lvl 11 and make him an expert 3/rogue 8 and here is what I have for him.
View attachment 51644
That's the char sheet I've done on him Rolled for health and did a 2d6+12 for stats. He puts his human bonus into skills instead of health considering he has no int modifier and favored class is rogue and puts that into his health. I gave him armour to combat the biggest threats being the wizard and clerics Fireballs in tandem.
Anything I should do with him? change him some? is he too under geared? should I pump the bracers up to greater energy resistance for fire?
Ranger/rogue (and ranger companion)
Soulknife (psionic warrior)
psionic spell slinger
Wizard (evoker with illusion and necro as opposing schools)
cleric (healing and fire domains)
When we face Kreed we'll be lvl 10. Now we are finaly fed up with Gavel Kreed and he is fed up with us (something about taxes on the land). So when we are out adventuring he 'forcloses' on our base of ops and has a few goons from the consortium with him (4 lvl 10s, 2 spell slingers and 2 fighters) and I read that kreed is an expert 3/rogue 4 which is lvl 7... so I decied to turn him into a lvl 11 and make him an expert 3/rogue 8 and here is what I have for him.
View attachment 51644
That's the char sheet I've done on him Rolled for health and did a 2d6+12 for stats. He puts his human bonus into skills instead of health considering he has no int modifier and favored class is rogue and puts that into his health. I gave him armour to combat the biggest threats being the wizard and clerics Fireballs in tandem.
Anything I should do with him? change him some? is he too under geared? should I pump the bracers up to greater energy resistance for fire?