FireLance
Legend
Eh? I think it's a bit of a stretch to say that the choices that the player of a slayer or knight needs to make will put him out of his depth, even if the character has just been revived from 0 hp or below and all his stances have ended.No, I'm saying the poor player who thinks he has a simple class is going to be out of his depth the first time he is reduced to 0hp and has to decide between standing and activating a stance or an aura or attacking or...
It really is quite straightforward for a slayer:
Move action -> Stand
Minor action -> Activate S1 or S2
Standard action -> Basic attack or charge
It's more complicated for a knight:
Move action -> Stand
Minor action -> Activate S1, S2 or defender aura
Standard action -> Basic attack or charge
In all but a few corner cases, using the standard action to attack and the move action to stand up are easy choices to make because they will be better than anything else that the player could do with his standard and move actions.
A weaponmaster fighter is also about as complicated as a knight:
Move action -> Stand
Minor action -> Not always usable
Standard action -> AW1, AW2, charge, (possibly) E1 or D1
-> When attacking each opponent, mark? (Y/N)
The difference is, even if the knight and the weaponmaster have choices of similar complexity to make after reviving from being dropped to 0 hit points or below, the knight has simpler choices the rest of the time. If the level of complexity of the knight reaches that of the weaponmaster only occasionally, it is still simpler to play on average.
These seem to me to be judgements based on distinctiveness of surface appearances only. It's like arguing that the seeker is taking over the ranger's design space because both are wilderness-based ranged weapon users, or that the runepriest is taking over the Strength cleric's design space because both are weapon-wielding divine leaders. I think that even if we put a melee bard, a swordmage, a bladesinger and a hexblade in the same party, it's not going to be too difficult to tell them apart, even if they are all melee-weapon using arcane spellcasters (hint: one is healing with majestic word, one is marking with an aegis of some sort, one is using bladespells to move and inflict conditions on the enemy and the last is savaging his opponents with a weapon forged out of arcane magic).So is a Swordmage, didnt stop the new "Everything is a Wizard" design paradigm from taking over the Bladesinger.
...
Please, NO. The poor Sorc already has enough of his design space stolen by the Wizard and no real support outside a couple Dragon articles for the Chaos Mage. Making the Sorc an Abyssal Pact warlock is almost as bad an idea as an article on weapon powers for him.