If and only if you mysteriously assign the same overhead to an option to change things that need not be taken, and a certainty of changing things. This simply isn't so. The default "not change" works.
Yes, choosing not to choose is a choice. And that choice includes ALL your available options which are more numerous and significantly more complex than a 4e class.
Congratulations. You have just demonstrated that every filing system known to man makes decisions more complicated than not having a filing system.
Uh, you do realize that its the 4e classes that actually have a filing system while the e-classes throw everything into one pot? 4e already had the AEDU silos that broke everything down into manageable bits.
Now you almost certainly see the right moves. You are a skilled player. It's simple for you. And for me. But in classic AEDU, the at will and the choice of target are made as part of the same action.
??? Why would you make that assumption?
Assume a seventh level fighter (i.e. just had the third stance and third encounter attack power) and no daily powers. Assume four possible targets.
Decision tree for e-class goes like this.
1: Which stance do you want? (3 options)
2: Who do you want to attack? (4 options)
3: Do you wish to Power Strike? (2 options)
Yes, there are 24 options there on the table. But at no point does the actual list the PC needs to face exceed four (except on the move action). All three can be done fast.
Decision tree for non-e class goes more like this.
1: Who do you wish to attack (4 options) and with what (5 options)? These multiply for twenty different options on the same decision point. Yes, 20 is less than 24. But that's 20 options to sort through at once. That's hideous.
Humbug,
All you are doing there is parsing the decision making process differently.
1. Choose a target(4 options)
2. Choose a power(5 options)
Before you mention breaking out a burst is one option, not four, you are right - but on the other hand a power like Hack and Hew that hits two targets gives six combinations of two targets on its own (and would be 12 if there was a difference between the attacks).
Sure, but now you are actually into the complex encounter powers that 'simple' players arent going to select.
Name the class with seven stances please. (Unless you've grabbed stances with utility powers). Even thieves only get tricks at levels 1, 1, 4, 7, and 17 for five. That sounds like pedantry until you remember the Seven Plus Or Minus Two rule above.
My mistake, I misremembered the number of Thiefs Tricks. Its only 2.5 times the number of at-wills that a Rogue has to play with.
Until you have the decision point thrown in.
You're not throwing in any decision point here. The e-class has to make the same decision, just with different and more complex choices.
Apparently in your world there is no difference between playing sub optimally and sticking your underpants on your head, your pencils up your nose and saying "wibble".
Not really, no. Both types of wibble-wonky are distracting, time-consuming and unproductive.
Yes. Unconsciousness ends stances and auras. Your point? If knights are attacked while unconscious they don't have stance or aura running. This is about the one time it drops by RAW without basic precautions. ANd honestly, marks and defender auras dropping with unconsciousness is good thing. Or are you talking about night attacks here and catching the PCs asleep when most warrirors, Fighter or Knight, will be crippled by having taken their armour off?
No, I'm saying the poor player who thinks he has a simple class is going to be out of his depth the first time he is reduced to 0hp and has to decide between standing and activating a stance or an aura or attacking or...
Sorceror is a separate class from wizard.
So is a Swordmage, didnt stop the new "Everything is a Wizard" design paradigm from taking over the Bladesinger.
I'm expecting something along the lines of elemental stances and two attacks - single target and burst 1. Not a further build of Mage (which is utterly indistinguishable from an AEDU class for obvious reasons). I want to be able to hand out a blast mage to people who aren't mechanically gifted.
Please, NO. The poor Sorc already has enough of his design space stolen by the Wizard and no real support outside a couple Dragon articles for the Chaos Mage. Making the Sorc an Abyssal Pact warlock is almost as bad an idea as an article on weapon powers for him.