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General Combat options PEACH

The_Spider

First Post
Trip
You attempt to knock your prone.
At Will <> Weapon or Unarmed
Standard Action Melee Weapon
Requirement: Your target must be no more then 1 size larger then you. If the creature is larger then you you take a -5 to the attack.
Special: A target with a stable base like a serpent or quadruped can not be tripped.
Target: One creature.
Attack (Trip): Dex vs Reflex
Hit: Target is knocked prone if you succeed by 10 or more, target is also dazed.

Slam
You attempt to grapple and slam your opponent
At Will <> Unarmed
Standard Action Melee Weapon
Requirement: Your target must be no more then 1 size larger then you.
Special: A target that’s slammed must first be grabbed. If the creature is larger then you take a -5 to the attack and you must have a strength equal or greater than your target.
Target: One creature.
Attack (Slam): Str vs Fortitude
Hit: 1[W]+Str. Unarmed attacks do 1d4 small, 1d6 medium and 1d8 large. Target gets a immediate check to break grab and is prone. If you could lift your target over your head you do 2[W]+Str and target is also dazed.

Disarm
You attempt to knock loose or take you opponents weapon away from them.
At Will <> Weapon or Unarmed
Standard Action Melee Weapon
Requirement: You must succeed at a Grab first and can use grab while using a weapon or unarmed when using disarm.
Special: If your opponent is armed and you are not the grab provoke an attack of opportunity. Disarming a weapon that is 2 handed is at a -5 penalty.
Target: One creature.
Attack (Trip): Dex -5 vs Reflex
Hit: If you succeed the opponent drop the weapon, if you succeed by 10 or more or you are unarmed, you take the weapon away or can choose where it drops adjacent to you.
 

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