I would say that you can. Combat Maneuvers are special attacks, yet still attacks. They can be used for AoO as well, so I think it is stands to reason they qualify for use during fighting defensively.Quick question, is it possible to use fighting defensively in combination with a feint?
I understand that it seems to be stretching it a bit as fighting defensively specifically mentions that it should be used as part of an attack.
The ranger infiltrator archetype does not have a listed action to activate the adaptation ability. As it is listed as an Extraordinary ability, but has to be "turned on" to activate, is it considered a standard action? Free action? No action?
Use Special Ability
Using a special ability is usually a standard action, but whether it is a standard action, a full-round action, or not an action at all is defined by the ability.
Extraordinary Abilities (Ex): Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are usually standard actions that cannot be disrupted, do not require concentration, and do not provoke attacks of opportunity.
Quick question, is it possible to use fighting defensively in combination with a feint?
I understand that it seems to be stretching it a bit as fighting defensively specifically mentions that it should be used as part of an attack.
I would say that you can. Combat Maneuvers are special attacks, yet still attacks. They can be used for AoO as well, so I think it is stands to reason they qualify for use during fighting defensively.
Yes, you can use them together. CMs are a type of attack, so attack bonuses and penalties apply to CMs. I checked this back when my barbarian got Knockdown and I wanted to know whether charge affected his CMB. The answer was yes it does.
Since this is not a reactive ability (e.g. Improved Evasion) technically it should be a standard action, according to RAW. If I were home GMing, I'd probably rule it a swift action and have done with it. In the grand scheme of things, I think it doesn't matter a whole lot.
EDIT: That came out wrong. What I was trying to say is, there are things I'll argue to death because I think they adversely affect gameplay (see the discussion on Capable: Perception for the prime example). Whatever way this is decided, I don't think think it adversely affects gameplay, although it may mess things up for your character.