Valiantheart
First Post
One of the problems I have with 3.5 is the combination DR requirements. Like a Pit Fiend requiring Good & Silver just to be effected. I think these combinational types do more to add to the PC "Golfbag" effect than anything else. I also play in a non-alignment based game (Outsiders excepted) and I was thinking about doing away with Holy, Unholy, Lawful and Chaotic types altogether.
I was thinking of creating a simple Divine Energy type. Its a generic energy similar to say fire or cold except there is no energy resistance for it. This energy type would effect all sentient beings causing damage as either of the alignment based ones would have before. For an item enchantment it would do 1d6 damage and cost the equivalent of a +2 enchancement.
The benefit is that it reduces the items you have to tote around. As a spell it could be applied to any weapon making it do divine energy. It would allow Demons, Devils, and Angels to fight each other and amongst themselves.
I was thinking of creating a simple Divine Energy type. Its a generic energy similar to say fire or cold except there is no energy resistance for it. This energy type would effect all sentient beings causing damage as either of the alignment based ones would have before. For an item enchantment it would do 1d6 damage and cost the equivalent of a +2 enchancement.
The benefit is that it reduces the items you have to tote around. As a spell it could be applied to any weapon making it do divine energy. It would allow Demons, Devils, and Angels to fight each other and amongst themselves.