That's a new and interesting claim. I'd like to hear how you think I'm contradicting myself. Like, seriously, not being snarky.
I know I've said that I don't understand how you and pemerton don't see that you're contradicting your stance on 'this is exactly by the rules' when it changes a rule to work, but I'm not sure how I've contradicted myself. I'm curious if this is a blind spot I have.
Gah! Bunch of typing lost to an accidental browser back. Anyway...
The contradiction is that:
1) The assertion is that it breaks the mechanics of ZoT to allow Eloelle to answer "I don't know" to ZoT and that it is breaking the rules to allow her to do so just because she narrates something about her Patron.
2) That assertion depends on Eloelle either knowing or believing she knows the answer to the Riddle, because otherwise her truthful answer would have been "I don't know."
3) But for either of those cases to be true, her earlier narration ("I solved the Riddle but am keeping it a secret") would have had to override the mechanics, exactly the thing that is being asserted is against the rules.
Pemerton and I are claiming that in neither case does the narration override mechanics, that it's just fluff, just narration, and thus the final outcome is the same: Eloelle answers "I don't know" to ZoT.
But LOL is narrating success on a mechanical failure. That causes long term issues where either the narration must give to the mechanics or the mechanics must give to the narration because they are in opposition. Any situation that pits a mechanical outcome against the narration will require that one or the other bends. In the LOL case, with ZoT, you and pemerton bend the mechanics of ZoT, and justify it as not having an overall difference mechanically. But to do that, you must bend the mechanics of ZoT. You're judging on the outcome, not the process. So long as the outcome is the same to you (and I argue it's not necessarily the same), the change doesn't matter and you haven't changed a rule. But that rule is a process, not an outcome, and you have changed that process to allow the narration, so you have, in fact, changed the rule.
And that's fine, my point isn't that you can't, or even shouldn't do that. pemerton had a nice way of conceptualizing rules as outcomes instead of processes, and that works. My issue is just the assertion that your way doesn't actually change anything when it really does.
I think there's a difference between a player saying whatever they want and narration of their character in a space partially controlled by the rules. ZoT, for instance, does constrain player character declarations -- you can't lie. Narrating a lie under a ZoT breaks the rule. Charm and dominate work in similar ways -- they restrict allowable narration. Charm means you must view the charmer as a friend -- you can't narrate a plan to stab him in the back unless that's exactly what you do for all of your besties. Dominate pretty much removes your ability to declare completely. So there are lots of mechanics that restrict player action declarations. It seems strange to say that you run a game that has no such allowable restrictions, yet you're playing entirely within the rules. The rules themselves place restrictions, on occasion.
Ok, imagine this:
Instead of Eloelle doing any of the narration I've been describing, she just keeps it terse:
DM: "What did you roll on your Int check?"
Eloelle: "I failed with an 8."
DM: "Ok, you don't solve the Riddle."
then later...
DM: "What did you roll on your Cha save?"
Eloelle: "I failed with a 5."
DM: "Ok, the evil Cleric asks if you know the answer to the Riddle."
Eloelle: "Nope."
All this time, Eloelle has been writing down the previous narrative about her Patron, and after the session is over she posts it to her blog as a short story.
I suspect you don't have a problem with any of that.
So why does it change the mechanics if she narrates verbally?
She's not declaring actions or otherwise interacting with any objects or people in the game. She's just narrating what's going on in her head.
The answer can only be that somehow you and a few others think the narration alters the mechanics. Pemerton and I are saying it does not, unless the DM allows it to, in which case he has stepped outside of RAW.
But, yes, I do find LOL's narration to be immature and antisocial, so I would work that out at the table. LOL's concept wouldn't be allowed except as a form of delusion, which, honestly, I still find disruptive.
That's cool. You have every right to think/do that. There are lots of character concepts that, while within the rules, I also find annoying/antisocial/immature. Usually, though, it's the player who makes the concept annoying, not the concept itself.