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The question was pretty straight forward but again you didn't answer. Was the question 'no interesting' enough to answer as you stated before to others (paraphrase here) " I didn't find your post 'or part there of' interesting enough answer".
Clearly I thought it was interesting enough to answer because I wrote four paragraphs on it. But perhaps I needed to be more explicit about the answer:
The thing you are describing cannot happen unless the player chooses to allow it to. So if the player wants to voluntarily change their narrative they're going to have to come up with an alternate explanation, such as (as I wrote) simply describing the cognitive impairment brought on by a blow to the head. Not in combat (and facing a table of hostile players who insist that you fix your narrative RIGHT NOW)? No problem: you fall down and hit your head on the table. I mean, seriously, it is not hard to make up new stuff to avoid paradox.
As I wrote several dozen pages ago, if you really are playing with a DM and/or other players who are hostile to the idea then you should probably pick another concept, out of courtesy. But the same could be said for how you choose to roleplay your alignment.
EDIT: Ok, I just read re-read your question to make sure I was answering it. To more directly answer your specific question: no, if her patron "decided"* to stop helping then of course her int would not become 20. That would altering mechanics as a result of the narrative, of course. Besides, Eloelle is a freakin' genius without needing no stinkin' 20 Int. That's the whole point of this thread.
*Even the phrasing of the question...if her patron "decided" to do something...is revealing. Like Max, you speak as if the characters in the game are independently sentient entities. Where would this story element come from? Who is deciding that the patron decides such a thing?
EDIT #2: "Hmmm....I haven't heard from my Patron in a while. He must be testing me. I'm going to keep the answer to this Riddle a secret just in case."
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