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Get on your roofs, the GRABOIDS are here!

Graboid
Huge Vermin
HD: 6d8+12 (36 hp)
Init: +6 (_2 Dex, +4 Improved Iniative)
Spd: 30 ft
AC: 16 (+6 Natural)
Atks: 4 tentacle bites +6
Dmg: Tentacle bite 1d4, bite 2d6
Face/Reach: 10 ft x 30 ft/5 ft (tentacles)
SA: Improved Grab, Swallow Whole
SQ: Tremorsense, Burrow
Saves: Fort + 7 Ref +4 Will + 2
Abs: Str 14 Dex 14 Con 14 Int - Wis 10 Cha 6
Skills: Skills: Hide +1, Listen +3
Feats: Improved Initiative
Climate/Terrain: Warm to temperate desert
Organization: solitary, pair, or gaggle (3-8)
CR: 4
Treasure: None
AL: N
Adv: 6-9 HD (Huge)

Graboids are large, carnivorous worm-like creature that live in desert areas. They can sense the location of anything moving on top of the ground.

A graboid appears as a roughly 30 foot long worm like creature. A graboid's body is studded with small dark spikes which it uses to move through the ground.

A graboids head is composed of three pronged pincing claws that shelter four snake-like tentacles. These tentacles are about as thick as a man's arm, and have a small mouth of fangs on the end. Graboids grapple food with these and pull it into it's mouth, which is an orangeish color and

Combat

Graboids eat anything that causes vibrations. A graboid goes after the largest sources of vibration first, as they are larger prey.

Graboids can be tricked into eating harmful objects or running into underground stone barriers.

Improved Grab (Ex): To use this ability, the graboid must hit an opponent of up to Medium-size with two of its tentacles. If
it gets a hold, it can bite or swallow its prey.

Swallow Whole (Ex): By making a successful grapple check, a graboid can swallow a grabbed opponent of Medium-size or smaller.

Once inside, the creature takes 2d8+2 points of crushing damage plus 6 points of acid damage per round from the graboid’s
digestive juices.

A swallowed creature can climb out of the graboid with a successful grapple check. This returns it to the graboid’s maw where another successful grapple check is needed to get free.

A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 15 points of damage
to the gizzard (AC 20).

Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut
its own way out. The graboid’s stomach can hold one Medium-size, two Small, four Tiny, eight Diminutive, or sixteen Fine or
smaller opponents.


Burrow (Ex): A graboid can glide through sand, loose soil or almost any sort of loosely packed earth (except rock or stone)
as easily as a fish swims through water.

Its burrowing leaves behind no tunnel or hole, however, dust, sand or other loose materials on the surface above he graboid
may be disturbed by the graboid's movement, if the graboid is within 5 feet of the surface.

A move earth spell cast on an area containing a burrowing graboid flings the graboid back 30 feet, stunning the creature
for 1 round unless it succeeds at a Fortitude save.

Tremorsense (Ex): A graboid can automatically sense the location of anything within 120 feet that is in contact with the ground.


*********************************
I had a tossup as to whether this was an Aberration or a Vermin.

Critique away!
 
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Ferret

Explorer
I'd make it Abberation and the movement to burrow.

And what about those things like Eth. Marauders in Tremors two? It's the only one I've seen though.
 

Krishnath

First Post
I agree with ferret that the graboids would be better of as aberrations rather than vermin. But other than that I must say that I'm quite impressed with the work. :D
 




AmbushBug

First Post
Evolution of the Graboid

stage 1 Graboid
Stage 2 Shrieker
Stage 3 Assblaster


Graboids carry 4-6 Shriekers inside them, which burst open when mature.
Shriekers reproduce by eating enough food to generate the energy needed to do a asexual split
Assblasters have the ability to fly by expelling flamable gas from thier buttock region. They serve one purpose,and that is to carry graboid eggs from one area to another.
 

Frog Slime

First Post
A masterful summary, Ambush. With Tremors 4 production starting soon, and all, I imagine we'll see a new type.

Just think. Graboid-men!
 
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