Kahuna Burger
First Post
I've been toying with a gladiatorial PrC for a bit, but i figured I'd look for help in putting all the peices together in a balanced package. What I have so far -
Prereqs: Bab +5, perform: glad 6 ranks, intimidate 4 ranks, weapon focus: any melee, two feats from the power attack, combat expertise or two weapon fighting chains.
The feat requirements are broad because while I think a gladiator should have a "schtick", I don't think they all need the same schtick.
Fighter bab - its a fighter type prestige class.
Saves reflex & fort good.
2 skill points, fighter skills – ride, + tumble, bluff. I don't want to overpower the class by giving it a bunch of skill points, but I think coming to the class from the rogue-ish direction is fine, and I want the skills to support that fighting style if needed. Ride seems counterintuitive to a gladitorial ring, but I'm willing to be convinced otherwise.
Improved intimidation abilities. I'd like gladiators to be able to do more thingswith intimidate. Distance, move action, multiple targets, free intimidate attempt with dropped opponent.
Fancy fighting (perform: glad replaces other skills under certain circumstances) bluff to feint, tumble for fight defensively, tumble for avoiding AoO.
Gladiatorial stunts - These would be somewhat similar to bardic music performances, except that they are usually just effecting the gladiator. You would have one stunt per day per gladiator level, and the effects would last for a number of rounds equal to gladiator level + cha mod. (minimum one round). As with bardic music, they would require a standard action to begin, and new stunts would be based on both gladiator level, and ranks in perform gladiatorial. Some ideas I had were taunt (opponents must make will save or focus all their efforts on attacking you), dodge bonus, wounding, feats (say the ability to act as if you have a feat you meet the prereqs for), fast movement, extra attacks....
So I have a pretty good idea of the abilities I want to include, now I just have to figure out how to portion them out over the levels of the class.
Prereqs: Bab +5, perform: glad 6 ranks, intimidate 4 ranks, weapon focus: any melee, two feats from the power attack, combat expertise or two weapon fighting chains.
The feat requirements are broad because while I think a gladiator should have a "schtick", I don't think they all need the same schtick.
Fighter bab - its a fighter type prestige class.
Saves reflex & fort good.
2 skill points, fighter skills – ride, + tumble, bluff. I don't want to overpower the class by giving it a bunch of skill points, but I think coming to the class from the rogue-ish direction is fine, and I want the skills to support that fighting style if needed. Ride seems counterintuitive to a gladitorial ring, but I'm willing to be convinced otherwise.
Improved intimidation abilities. I'd like gladiators to be able to do more thingswith intimidate. Distance, move action, multiple targets, free intimidate attempt with dropped opponent.
Fancy fighting (perform: glad replaces other skills under certain circumstances) bluff to feint, tumble for fight defensively, tumble for avoiding AoO.
Gladiatorial stunts - These would be somewhat similar to bardic music performances, except that they are usually just effecting the gladiator. You would have one stunt per day per gladiator level, and the effects would last for a number of rounds equal to gladiator level + cha mod. (minimum one round). As with bardic music, they would require a standard action to begin, and new stunts would be based on both gladiator level, and ranks in perform gladiatorial. Some ideas I had were taunt (opponents must make will save or focus all their efforts on attacking you), dodge bonus, wounding, feats (say the ability to act as if you have a feat you meet the prereqs for), fast movement, extra attacks....
So I have a pretty good idea of the abilities I want to include, now I just have to figure out how to portion them out over the levels of the class.