Lord Pendragon said:
Not for merely one person who wants to switch between two weapons. That person is more likely to simply drop a weapon and draw the other one (even if it costs him an action) than pay a feat for the skill.
Okay, you do that. I'll pick up your dropped weapon off the ground. Nyah nyah nyah. The only weapons I've ever seen people just throw aside like that are the non-enchanted bows/crossbows that practically every melee or caster type seems to have. In other words, things you don't care about losing.
Without Quickdraw, you're effectively limited to whatever weapon you were carrying when the fight started, unless you wanted to lose a turn or risk losing the weapon. In 3E this might not have been so bad, but in 3.5E with the new material/alignment DR rules, you'll need to keep a few backup weapons handy.
(My characters still probably won't take it, but it's a lot better than it used to be)
The Gloves of Storing have another use besides just being a Quickdraw replacement. If I'm a 2-handed weapon user (greatsword, glaive, whatever), those weapons can get HEAVY. Having a weightless scabbard is a big benefit. It's not just about weight; where exactly are you carrying that strung longbow?
So, the Glove of Storing is a replacement for both the Quickdraw feat AND the Bag of Holding/HHH/Quiver of Ehlonna, but only for one weapon at a time. To make things even worse, the item's just reduced, not in some extradimensional space, so you never have to worry about what happens when you put your gloves inside a Bag of Holding or anything.
When we first started 3E, there were a few items EVERY character ended up getting: Boots of Springing and Striding, Gloves of Storing, Heward's Handy Bodybag, etc. I'm glad they changed it.