DT, I edited Boral's listing of spells above to include the new spells. You rolled a duplicate again but this time I re-rolled until I came up with something different so we wouldn't have to ping-pong back and forth asking for/presenting die rolls.
Scott, yep, your rolls are fine. Spells and effects below.
Franko
1) Charm Person (Circumstantial Magic: can only cast from an elevated position)
2) Ropework (Demonic voice. The words of the spell are in a demonic tongue unknown to mortals. A demon is compelled/allowed to speak the spell through the wizard’s own throat. The strain of channeling the unnatural voice leaves the wizard unable to speak for 1d4 rounds after the spell has been cast.)
3) Read Magic (Thunderstruck. A clap of thunder and flash of heat lightning accompanies the casting of this spell, revealing the wizard’s position to all within sight of him. This likely draws both attention and arrows.)
4) Enlarge (Psychic shield. In the round immediately following the casting of this spell, the wizard gains a +2 bonus to his AC and any Will saves, as he is encased in a protective barrier of psychic energy. It disperses the following round.)
5) Invoke Patron (Circumstantial Magic: after fasting for 24 hours)
B) Patron Bond (doesn’t count in a spell slot) (Wealful/woeful magic. Each time this spell is cast, there is a random 10%-60% chance that the wizard’s Luck score is altered by its magic. If the wizard’s Luck is affected, it is either raised 1d3 points (50% chance) or
lowered 1d3 points (50% chance).)
6) Magic Missile (Spell killer. Casting the spell steals energy from a dying world, and any use of the spell causes the death of untold thousands. Every night following a casting of the spell, the wizard is haunted by dream-communications from an ancient sorcerer-king desperate to save his people.)
Hank
1) Invoke Patron (Worms of the earth. Pale white worms crawl forth from the earth whenever the wizard casts this spell, writhing in fiery agony (or unholy delight) before expiring on the open ground. Easily crushed underfoot, the worms disintegrate into greasy ash after 1d6 rounds.)
B) Patron Bond (no mercurial effect).
2) Animal Summoning (Gender bender. Casting the spell causes the wizard to temporarily transform into the opposite gender. This sex change remains in effect for one hour per level of the spell. Recasting the spell shifts the caster back into his original sex, but a failure on the spell check causes the wizard to remain as the shifted gender until a full
24 hours have passed.)
3) Chill Touch (Prismatic distortion. All colors are drained from within 20’ of wizard for 1d4 rounds.)
4) Mending (Mirror magic. This spell causes an eldritch echo that duplicates the wizard’s appearance as if he had cast a mirror image spell with a spell check of 16-19. However, each duplicate image created saps the caster of a single point of Personality until the image is dispersed.)
5) Cantrip (no mercurial effect).