Plaguescarred
D&D Playtester for WoTC since 2012
I will soon start a campaign where the characters are all goblins and look for ideas for it to stand out from more traditional campaign.
So far their homebase will be a goblin lair where they launch raids on nearby roads and settlements, explore nearby notable features of the land such as caverns and ruins and often get raided by NPC adventuring parties.
What else would you look for in a goblinoid campaign?
So far their homebase will be a goblin lair where they launch raids on nearby roads and settlements, explore nearby notable features of the land such as caverns and ruins and often get raided by NPC adventuring parties.
What else would you look for in a goblinoid campaign?