Kossuth- The heat of your touch slightly melts and reforms one of the gold coins in your pouch to look like an unremarkable, but foreign, gold coin. Once you reach the gate, your are hailed by a guard standing at the portcullis. He salutes you with his halberd, plants the end on the ground and addresses you.
"Hail, traveller. Welcome to Neverwinter. If you would like entrance to this fine city, at this time, we require a toll be paid of 1 gold coin for up to five heads." When you hand him the coin, he bites it in his mouth, noting that it does slightly give, then nods, and shouts at the gatekeeper.
"Oi! Let this fine gentlman in please!" The portcullis rises quickly, and the guard addresses you again,
"May your night be merry, good Sir! If you seek temple services, the merchant's quarter offers many fine temples to the various gods, though Tyr is the primary church of the city. Every quarter has inns you can stay at. Good night!" The guard ushers you in the gate, and the portcullis closes behind you. As you walk a little ways, you see a roadside tavern and inn very near to the gate, with music playing in the common room. The road signs read in a western dialect of common that takes you a moment to acclimate to, but its telling you that this is the Market Quarter, straight ahead is the Merchant's Quarter, to the left is the Black Lake District, and to the right (west) is the Docks Quarter. The sign on the Inn reads
"Tavern of the Rising Sun" and is marked with a sun on the horizon, rising up over a slice of cheese. There are not many people on the streets at this time of night, but you do see an errant patrol of city watch, their cloaks look like a star struck moon symbol with a scale in the background overlaying it. You can smell some sweet aromas coming from the Inn.
Sheela- ~You recall that the Seelie and Unseelie fey courts almost always denoted weather they were friendly, kind, pranksters and helpers; or cold, crass, mean, beligerent, jokesters and thugs~
Ashara addresses you, and when she speaks the other fey at the table bow their heads,
"We have been tending the forest for a long time now, even for us feyfolk. Very rarely do we have such rare, and wonderous happenings as your arrival. Even more so when other rare occurrences happen in our forest at the same time. The birds of the forest have come to us, telling of another arrival of a being, in the same way as you did. But he arrived within an ancient runestone prison. A prison built to contain that which is a bane to the spirits of the land- a Spirit-Eater. We erected a barrier to try to contain this man, should he try to leave. Because the Spirit-Eater is a curse, a living curse. Once it has ensnared a victim, it uses that victim as a husk to walk about the land feeding on that which it does not have. If you are willing, we would have you go to this runestone prison and see to it that the man trapped within it now is not infected by this curse, and that it stays within the prison. You have the power to let him out by touching one of the stones casting an animal friendship spell upon it. The magic of the prison will recognize the spell, and will make the new barrier disperse, but not the prison's wards." She pauses a moment, noticing that she has been speaking for quiet a bit longer than she is used to.
"Forgive me, normally when I must converse with non-feyfolk, I only do so in short sentences or phrases. If I have caused you discomfort, know that it was not my intention." She takes a wooden flower-like tankard in her hand and drinks from the naturally grown cup.
"Would you please investigate this man for us?"
GM: | Indeed, her speaking for so long has had a compulsive effect on you, but you managed to assuage the urge to sit at her feat and be enthralled by her stories | |
Red Knight- Aurela leaps from behind one tree to one about twenty feat closer to the ogres, and then lets loose a pair of arrows. Both of them strike precisely in the armpit of the sling-ogre, under its left arm, while it was laying on the ground being pummeled by the angry ogre you hit with a rock. The arrows bite so deeply they disappear into the ogre's ribcage, which lets out a startled gargle as blood bubbles up out of its mouth and sprays all over the raging ogre's face as he smashes the now-dead ogre in the face with a fist. Aurelia ducks behind the bush after firing, trying her best to conceal her new position. The ogres watching the fight suddenly lean down to look at the now dead and very bloody ogre, in wonder, as to just how hard this raging ogre can hit. One of them notices the arrow wounds, just as the arrows suddenly fly out of the wounds at high speed, through the air, and suddenly restring themselves upon Aurelia's bow. She looks at you with a big grin on her face when she sees the look you give her upon witnessing the magical happening. The nearest bystander ogre turns toward you and Aurelia, and its eyes fall upon you. It lets out a loud shout of warning, as it dashes over to it's bedroll to retrieve it's greatclub. The raging ogre turns and sees you as well, grabs his greatclub, and leaps to his feat. The other bystander ogre, is looking back and forth from you, to the raging ogre, to the ogre that ran away, to the dead ogre, scratches his head, grabs the dead one's sling, and loads a stone.
GM: | Prepare for action! Roll initiative for you and Aurelia separately, please. | |
Merlin- The magic missiles poke glowing silhouette holes into the unseen entity, but it doesn't release its hold on you. The whispers coalesce into a stark, many-vocals but singular voice-
"Two become one!" It suddenly punches its hold all the way through your chest, feeling like it just blasted your heart out of the back of your ribcage. The pain is intense, searing, cold, and yet numb, at the same time. Your vision goes black, and your mind retreats you into a dreamscape to avoid shock from the pain. You stand upon a gray, dirt laden plain. The sky is a deep, dark purple, with no stars. In the distance, you see a city of gray buildings, and a huge, ugly looking, mold-covered wall completely surrounding it. You hear thousands upon thousands of different voices wailing, screaming, crying, babbling, talking, and shouting, but you can't make out any of the words. Then you see a flash of light, hear a clap of thunder, and it draws your attention to an area outside of the city. You see a gargantuan blue dragon breathing lightning at strange gray-colored humanoids, and then suddenly are struck with a horrible pain in your chest. You look down and you see an arm pull itself out of your chest, wrenching something inside of you out, and the arm reveals a shapeless, featureless, humanoid infront of you, with no face. What it tore from you, it turns and flings it at incredible speed. The misty blob flies through the sky and slams into the wall, and then the figure before you bodily dives into the hole in your chest. You can do nothing, say nothing, only witness and feel. It instantly fills in the hole it punched into you, and then suddenly you wake. The dreamscape you were in suddenly fades from memory, as mist and shadow, as if it never were. There is no pain, no scar, no hole in your chest. You are lieing on the grass next to the table within the stone circle. You can't remember what just transpired, as if you were trying to look at the sun, but have have several layers of silk over your eyes. The fog outside the circle has cleared away, and you can see hundreds of sets of footprints in the muddy grass outside of the circle, but no creatures are present. You concentrate on your detect evil spell, and there is no longer an evil presence within the stone circle nor without. You are alone.
Loki- Inside the mead hall, there are several men singing a drinking song about cutting down the biggest tree in the forest with nothing but their hands, feet, and other choice parts. Several serving women are busy making sure every tankard is full, and those sitting at tables have their hunger sated. A pair of men are standing before a target board and are throwing darts at it, and betting against eachother whilst chugging entire tankards. There is another man sitting in a tub of water and snow, naked. He appears to be taking bets on how long he can withstand the cold. There are banners hanging from the ceiling displaying almost all of the symbols of the deities of Asgard, but yours looks to have been cut down. There is a woman sitting at a table with three other men and they seem to be playing cards. Most of the men are missing articles of clothing, whilst the woman is still fully clothed. She has a large pile of coin infront of her on the table, while the men do not. Of all the merrymaking going on, you also notice that there is one individual sitting on a chair in the corner near the huge keg of mead that has been tapped. He looks to be watching the crowd and remaining silent.