Gods & Monsters - New Immortals Handbook Supplement

Hey dante!

dante58701 said:
WOTC can bite my... ...yeah anyways. WOTC isn't the final say in D&D...least not since they ousted Gygax and made his life hell for a while.

Actually it was T$R and Lorraine Williams who ousted Gary Gygax, nothing to do with WotC.

dante58701 said:
I think they should give D&D back to him since it's rightfully his

If Gary was still in charge of D&D there would be no OGL and thus no Immortals Handbook. So, much as I love the big guy I don't really want to see him back in charge. Back in charge of Greyhawk perhaps...

dante58701 said:
and WOTC keeps making it worse by spewing out low grade garbage.

I disagree. WotC consistently release a lot of great material.

I think you are just being a bit 'angst'y.

The simple fact is that you just can't please all the people all of the time, but just because you don't like a certain book doesn't make it 'garbage'.

dante58701 said:
Though....on the bright side...their low grade garbage opens the door for new designers with far more talent than most of the WOTC members...like Krusty here. Krusty makes great epic stuff. Picking up the ball where they HARDCORE dropped it.

WotC has lots of creatively gifted and very talented people, I think your comments do them a great disservice.

I don't think WotC's heart is in epic/immortal gaming because its too niche within a niche.
 

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dante58701

Banned
Banned
Mayhaps I am a bit angsty...though I still think Epic Material might have been more appropriately presented and could have been marketed better.

Oh...present...had to share this.

Old school drow (a heavy revision of the new school drow, essentially giving them back their fiend folio abilities that got clipped off in 3.0). I know it has nothing to do with the topic at hand...but....it does included a few two-handed feats of yours...though I dare not detail those. If they want to use the old school drow properly...then they gotta buy Ascension.

Drow Racial Traits
- +6 Dexterity, –2 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma if female.
- -2 Strength, +6 Dexterity, - 2 Constitution, +4 Intelligence, + 2 Charisma if male.
- Medium size. Drow have no bonuses or penalties due to their size.
- A drow’s base land speed is 30 feet (40 feet if female).
- Immunities (Ex): A drow is immune to magic sleep spells and effects.
- Racial Bonuses: A drow has a +2 racial bonus on saves against enchantment spells and effects, a +2 racial bonus on Will saves against spells and spell-like abilities, a +2 racial bonus on Appraise (checks that are related to stone or metal items), Craft (checks that are related to stone or metal),Listen, Search, and Spot checks, and a +8 racial bonus on Hide and Move Silently checks (they may also take a 10 on Hide and Move Silently checks even when rushed or threatened). A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
- Darkvision: A drow has darkvision out to 180 feet.
- Detect Faerzress (Ex): A drow is intimately familiar with faerzress-ridden sections of the Underdark. It can immediately tell if it is in an area affected by faerzress.
- Stonecunning (Ex): This ability grants a drow a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A drow who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a drow can use the Search skill to find stonework traps as a rogue can. A drow can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Drow have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
- Spell Resistance (Su): A drow has spell resistance equal to 10 + class level.
- Spell-Like Abilities: A drow with an Intelligence score of 13 or higher can use the following spell-like abilities. 1/day—dancing lights, darkness, faerie fire. Caster level equals drow’s class level.
- Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In subsequent rounds, the drow are dazzled as long as they remain in the affected area.
- Weapon Proficiency: A drow receives Alertness, Martial Weapon Proficiency (rapier), Martial Weapon Proficiency (short sword), and Exotic Weapon Proficiency (hand crossbow) as bonus feats. A drow noble with a Dexterity of 13 or higher receives Two-Weapon Fighting as a bonus feat, achieving each additional feat from the Two-Weapon Fighting chain as a bonus feat for every 2 points of Dexterity beyond 13 (Improved Two-Weapon Fighting for 15 Dexterity, Greater Two-Weapon Fighting and Two-Weapon Defense for 17 Dexterity, Perfect Two-Weapon Fighting and Two-Weapon Rend for 19 Dexterity, Uncanny Two-Weapon Fighting for 21 Dexterity, Two-Weapon Mastery for 23 Dexterity). A drow noble with an Intelligence of 15 or Higher receives Highborn Drow as a bonus feat. A female drow cleric of Lolth with a Wisdom of 15 or higher receives Lolth's Caress (detailed below) as a bonus feat. All other prerequisites for these bonus feats must be met, save for those reliant upon ability scores as these bonus feats stem from thousands of years of genetic conditioning and selective breeding.
- Automatic Languages: Elven (drow dialect). Bonus Languages: Abyssal, Aquan, Common, Draconic, Drow Sign Language (drow silent tongue), Gehennic, Gnome, Goblin,Kuo-Toan, Undercommon.
- Favored Class: Cleric (female) or wizard (male).
- Level Adjustment: +4 (+6 for male drow nobles/+7 for female drow nobles).

Lolth's Caress [General]
You have received Lolth's blessing and can tap into advanced magical abilities available to you through your drow noble heritage.
Prerequisites: Female Drow Cleric 4th, base Will save +4.
Benefit: You may use clairvoyance, discern lies, dispel magic, and suggestion once per day as spell-like abilities, with a caster level equal to your character level.
 
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Dante! :\

dante58701 said:
Mayhaps I am a bit angsty...though I still think Epic Material might have been more appropriately presented and could have been marketed better.

Do you ever read the thread title Mr Magoo!? :lol:

What the heck has your last post to do with Gods & Monsters book!? Stick it in the Bestiary...for goodness sake man. :(
 

dante58701

Banned
Banned
This Indrik sounds interesting. Would it be portrayed as a Unicorn or a prehistoric beastie?

Im actually kinda curious about this. And what powers would it have...Earthquake Feet?
 
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Knight Otu

First Post
Upper_Krust said:
Don't think they'll allow it? Either way, it wouldn't be in Gods & Monsters as its not myth based.
Who wouldn't allow it? Wizards? The hunefer is open content last I checked, so it can be used and even turned into templates (other undead have had a template treatment in 3rd-party products as well).
To be more on topic, I'm not sure if I've seen the Indrik mentioned in these forums yet.
 

Hey dante and Knight Otu! :)

Hope you been keeping well Knight Otu mate - haven't heard from you in a while?

Knight Otu said:
Who wouldn't allow it? Wizards? The hunefer is open content last I checked, so it can be used and even turned into templates (other undead have had a template treatment in 3rd-party products as well).

I might include the Hunefer Template in Bestiary Volume 2. But it won't be in Gods & Monsters since the Hunefer has no mythological roots.

Knight Otu said:
To be more on topic, I'm not sure if I've seen the Indrik mentioned in these forums yet.

Seems a bit too close to the Indricotherium/Baluchitherium.

The 'legend' doesn't really give much to go on. Its a gigantic bull with a horses head and the ground shakkes when it stirs.

But thanks for the suggestion guys! :)
 

Knight Otu

First Post
Upper_Krust said:
Hope you been keeping well Knight Otu mate - haven't heard from you in a while?
You can always* find me in the Living Worlds Play by Post forums. I just hadn't had much to add to the recent discussions here.

*Read: usually. ;)

Upper_Krust said:
Seems a bit too close to the Indricotherium/Baluchitherium.
Well, Indrik is the root of the name ;).

Upper_Krust said:
The 'legend' doesn't really give much to go on. Its a gigantic bull with a horses head and the ground shakkes when it stirs.
And it's supposed to be the king of animals. That helps a bit more. ;) I understand that there isn't much to go with, but sometimes it can be interesting to fill in the blanks, so to speak, so I thought I'd throw it out. :)
 

dante58701

Banned
Banned
Maybe it could summon animals and it's blood could spawn animals?

I see a lot of possibilities, maybe it could be given Uncanny Gravitic Mastery?

I would suggest some powers over nature and perhaps integrated druid levels.
 

Hey guys! :)

The Indrik monster just doesn't grab me at all*.

*Maybe it needs constrict. :p

Thats not to say I couldn't conjure something up and make it interesting, jut that there are better monsters on the list at the moment and the Indrik doesn't make the grade.

Then again you never know. ;)
 

dante58701

Banned
Banned
How bout the Lambton Wyrm? I here that might be fun. Or the questing beast? Maybe Behemoth or Leviathan? Perhap a rehash of the gorgon (medusa). I think gorgons were rather underpowered. You could also make The Great Sphinx or That crazy giant that wa cover in eyes (though I cant remember it' name right now).

I know that I would love to see the Golden Hind. Though I think I may have mentioned that before, Im not sure.
 

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